Any idea how to painlessly return copy field without being greyed out?

My COPY context menu item is greyed out randomly. I guess it's not an issue of websites preventing copying. Happens while visiting various websites. There's an advice to… (ler mais)

My COPY context menu item is greyed out randomly. I guess it's not an issue of websites preventing copying. Happens while visiting various websites.

There's an advice to refresh Firefox, but I want to keep my passwords and avoid setting bookmarks again or resetting UI items displacement, any advice? Bugzilla threads contain some fixes, but as I have up-to-date version of Firefox, the bug is still randomly present.

Attachment: shows Copy field not being greyed-out


https://bugzilla.mozilla.org/show_bug.cgi?id=1863246#c14 https://bugzilla.mozilla.org/show_bug.cgi?id=1863246 https://forum.manjaro.org/t/firefox-doesnt-allow-to-copy-from-right-click-menu-randomly/150716/35

Colocada por FirefoxConservativist 1 minuto atrás

Rednering issues with firefox on linux

I have had this CPU for 8 months. I have had issues from day 1 with the stock fedora install of firefox where text is missing and some green and/or pink boxes appear wher… (ler mais)

I have had this CPU for 8 months. I have had issues from day 1 with the stock fedora install of firefox where text is missing and some green and/or pink boxes appear where the text boxes should be. This has happened with all versions up to 129.0.

This has only been happening with firefox. Vscodium, (chrome based) brave and every other wayland application including foot and freecad render correctly. it is only firefox and only firefox with this GPU. If I run firefox under qemu without eGL then the rendering is good. If I run it under qemu and enable the virtioGL driver I get the same issue.

I attach a sample of a screen shot that shows that was captured from the frame buffer. In the bottom left corner you can see quite a few characters missing.

I have seen other issues that say that it is a hardware problem, but I am not convinced. This happened with mesa-24.2.0. find the glewinfo attached below: GL_EXT_pvrtc_sRGB: MISSING


GL_EXT_raster_multisample: MISSING


GL_EXT_read_format_bgra: MISSING


GL_EXT_render_snorm: MISSING


GL_EXT_rescale_normal: OK


GL_EXT_robustness: MISSING


GL_EXT_sRGB: MISSING


GL_EXT_sRGB_write_control: MISSING


GL_EXT_scene_marker: MISSING


GL_EXT_secondary_color: OK


 glSecondaryColor3bEXT:                                       OK
 glSecondaryColor3bvEXT:                                      OK
 glSecondaryColor3dEXT:                                       OK
 glSecondaryColor3dvEXT:                                      OK
 glSecondaryColor3fEXT:                                       OK
 glSecondaryColor3fvEXT:                                      OK
 glSecondaryColor3iEXT:                                       OK
 glSecondaryColor3ivEXT:                                      OK
 glSecondaryColor3sEXT:                                       OK
 glSecondaryColor3svEXT:                                      OK
 glSecondaryColor3ubEXT:                                      OK
 glSecondaryColor3ubvEXT:                                     OK
 glSecondaryColor3uiEXT:                                      OK
 glSecondaryColor3uivEXT:                                     OK
 glSecondaryColor3usEXT:                                      OK
 glSecondaryColor3usvEXT:                                     OK
 glSecondaryColorPointerEXT:                                  OK

GL_EXT_semaphore: OK


 glDeleteSemaphoresEXT:                                       OK
 glGenSemaphoresEXT:                                          OK
 glGetSemaphoreParameterui64vEXT:                             OK
 glIsSemaphoreEXT:                                            OK
 glSemaphoreParameterui64vEXT:                                OK
 glSignalSemaphoreEXT:                                        OK
 glWaitSemaphoreEXT:                                          OK

GL_EXT_semaphore_fd: OK


 glImportSemaphoreFdEXT:                                      OK

GL_EXT_semaphore_win32: MISSING


GL_EXT_separate_shader_objects: MISSING


GL_EXT_separate_specular_color: OK


GL_EXT_shader_framebuffer_fetch: MISSING


GL_EXT_shader_framebuffer_fetch_non_coherent: MISSING


GL_EXT_shader_group_vote: MISSING


GL_EXT_shader_image_load_formatted: OK


GL_EXT_shader_image_load_store: OK


 glBindImageTextureEXT:                                       OK
 glMemoryBarrierEXT:                                          OK

GL_EXT_shader_implicit_conversions: MISSING


GL_EXT_shader_integer_mix: OK


GL_EXT_shader_io_blocks: MISSING


GL_EXT_shader_non_constant_global_initializers: MISSING


GL_EXT_shader_pixel_local_storage: MISSING


GL_EXT_shader_pixel_local_storage2: MISSING


GL_EXT_shader_texture_lod: MISSING


GL_EXT_shadow_funcs: OK


GL_EXT_shadow_samplers: MISSING


GL_EXT_shared_texture_palette: MISSING


GL_EXT_sparse_texture: MISSING


GL_EXT_sparse_texture2: MISSING


GL_EXT_static_vertex_array: MISSING


GL_EXT_stencil_clear_tag: MISSING


GL_EXT_stencil_two_side: OK


 glActiveStencilFaceEXT:                                      OK

GL_EXT_stencil_wrap: OK


GL_EXT_subtexture: OK


 glTexSubImage1DEXT:                                          OK
 glTexSubImage2DEXT:                                          OK
 glTexSubImage3DEXT:                                          OK

GL_EXT_tessellation_point_size: MISSING


GL_EXT_tessellation_shader: MISSING


GL_EXT_texture: OK


GL_EXT_texture3D: OK


 glTexImage3DEXT:                                             OK

GL_EXT_texture_array: OK


 glFramebufferTextureLayerEXT:                                OK

GL_EXT_texture_border_clamp: MISSING


GL_EXT_texture_buffer: MISSING


GL_EXT_texture_buffer_object: OK


 glTexBufferEXT:                                              OK

GL_EXT_texture_compression_astc_decode_mode: MISSING


GL_EXT_texture_compression_astc_decode_mode_rgb9e5: MISSING


GL_EXT_texture_compression_bptc: MISSING


GL_EXT_texture_compression_dxt1: OK


GL_EXT_texture_compression_latc: OK


GL_EXT_texture_compression_rgtc: OK


GL_EXT_texture_compression_s3tc: OK


GL_EXT_texture_compression_s3tc_srgb: MISSING


GL_EXT_texture_cube_map: OK


GL_EXT_texture_cube_map_array: MISSING


GL_EXT_texture_edge_clamp: OK


GL_EXT_texture_env: MISSING


GL_EXT_texture_env_add: OK


GL_EXT_texture_env_combine: OK


GL_EXT_texture_env_dot3: OK


GL_EXT_texture_filter_anisotropic: OK


GL_EXT_texture_filter_minmax: OK


GL_EXT_texture_format_BGRA8888: MISSING


GL_EXT_texture_format_sRGB_override: MISSING


GL_EXT_texture_integer: OK


 glClearColorIiEXT:                                           OK
 glClearColorIuiEXT:                                          OK
 glGetTexParameterIivEXT:                                     OK
 glGetTexParameterIuivEXT:                                    OK
 glTexParameterIivEXT:                                        OK
 glTexParameterIuivEXT:                                       OK

GL_EXT_texture_lod_bias: OK


GL_EXT_texture_mirror_clamp: OK


GL_EXT_texture_mirror_clamp_to_edge: MISSING


GL_EXT_texture_norm16: MISSING


GL_EXT_texture_object: OK


 glAreTexturesResidentEXT:                                    OK
 glBindTextureEXT:                                            OK
 glDeleteTexturesEXT:                                         OK
 glGenTexturesEXT:                                            OK
 glIsTextureEXT:                                              OK
 glPrioritizeTexturesEXT:                                     OK

GL_EXT_texture_perturb_normal: MISSING


GL_EXT_texture_query_lod: MISSING


GL_EXT_texture_rectangle: OK


GL_EXT_texture_rg: MISSING


GL_EXT_texture_sRGB: OK


GL_EXT_texture_sRGB_R8: OK


GL_EXT_texture_sRGB_RG8: OK


GL_EXT_texture_sRGB_decode: OK


GL_EXT_texture_shadow_lod: OK


GL_EXT_texture_shared_exponent: OK


GL_EXT_texture_snorm: OK


GL_EXT_texture_storage: OK


 glTexStorage1DEXT:                                           OK
 glTexStorage2DEXT:                                           OK
 glTexStorage3DEXT:                                           OK
 glTextureStorage1DEXT:                                       OK
 glTextureStorage2DEXT:                                       OK
 glTextureStorage3DEXT:                                       OK

GL_EXT_texture_swizzle: OK


GL_EXT_texture_type_2_10_10_10_REV: MISSING


GL_EXT_texture_view: MISSING


GL_EXT_timer_query: OK


 glGetQueryObjecti64vEXT:                                     OK
 glGetQueryObjectui64vEXT:                                    OK

GL_EXT_transform_feedback: OK


 glBeginTransformFeedbackEXT:                                 OK
 glBindBufferBaseEXT:                                         OK
 glBindBufferOffsetEXT:                                       OK
 glBindBufferRangeEXT:                                        OK
 glEndTransformFeedbackEXT:                                   OK
 glGetTransformFeedbackVaryingEXT:                            OK
 glTransformFeedbackVaryingsEXT:                              OK

GL_EXT_unpack_subimage: MISSING


GL_EXT_vertex_array: OK


 glArrayElementEXT:                                           OK
 glColorPointerEXT:                                           OK
 glDrawArraysEXT:                                             OK
 glEdgeFlagPointerEXT:                                        OK
 glIndexPointerEXT:                                           OK
 glNormalPointerEXT:                                          OK
 glTexCoordPointerEXT:                                        OK
 glVertexPointerEXT:                                          OK

GL_EXT_vertex_array_bgra: OK


GL_EXT_vertex_array_setXXX: MISSING


GL_EXT_vertex_attrib_64bit: OK


 glGetVertexAttribLdvEXT:                                     OK
 glVertexArrayVertexAttribLOffsetEXT:                         OK
 glVertexAttribL1dEXT:                                        OK
 glVertexAttribL1dvEXT:                                       OK
 glVertexAttribL2dEXT:                                        OK
 glVertexAttribL2dvEXT:                                       OK
 glVertexAttribL3dEXT:                                        OK
 glVertexAttribL3dvEXT:                                       OK
 glVertexAttribL4dEXT:                                        OK
 glVertexAttribL4dvEXT:                                       OK
 glVertexAttribLPointerEXT:                                   OK

GL_EXT_vertex_shader: MISSING


GL_EXT_vertex_weighting: MISSING


GL_EXT_win32_keyed_mutex: MISSING


GL_EXT_window_rectangles: OK


 glWindowRectanglesEXT:                                       OK

GL_EXT_x11_sync_object: MISSING


GL_FJ_shader_binary_GCCSO: MISSING


GL_GREMEDY_frame_terminator: MISSING


GL_GREMEDY_string_marker: MISSING


GL_HP_convolution_border_modes: MISSING


GL_HP_image_transform: MISSING


GL_HP_occlusion_test: MISSING


GL_HP_texture_lighting: MISSING


GL_IBM_cull_vertex: MISSING


GL_IBM_multimode_draw_arrays: OK


 glMultiModeDrawArraysIBM:                                    OK
 glMultiModeDrawElementsIBM:                                  OK

GL_IBM_rasterpos_clip: OK


GL_IBM_static_data: MISSING


GL_IBM_texture_mirrored_repeat: OK


GL_IBM_vertex_array_lists: MISSING


GL_IMG_bindless_texture: MISSING


GL_IMG_framebuffer_downsample: MISSING


GL_IMG_multisampled_render_to_texture: MISSING


GL_IMG_program_binary: MISSING


GL_IMG_read_format: MISSING


GL_IMG_shader_binary: MISSING


GL_IMG_texture_compression_pvrtc: MISSING


GL_IMG_texture_compression_pvrtc2: MISSING


GL_IMG_texture_env_enhanced_fixed_function: MISSING


GL_IMG_texture_filter_cubic: MISSING


GL_INGR_color_clamp: MISSING


GL_INGR_interlace_read: MISSING


GL_INTEL_blackhole_render: OK


GL_INTEL_conservative_rasterization: MISSING


GL_INTEL_fragment_shader_ordering: MISSING


GL_INTEL_framebuffer_CMAA: MISSING


GL_INTEL_map_texture: MISSING


GL_INTEL_parallel_arrays: MISSING


GL_INTEL_performance_query: MISSING


GL_INTEL_shader_integer_functions2: MISSING


GL_INTEL_texture_scissor: MISSING


GL_KHR_blend_equation_advanced: OK


 glBlendBarrierKHR:                                           OK

GL_KHR_blend_equation_advanced_coherent: MISSING


GL_KHR_context_flush_control: OK


GL_KHR_debug: OK


 glDebugMessageCallback:                                      OK
 glDebugMessageControl:                                       OK
 glDebugMessageInsert:                                        OK
 glGetDebugMessageLog:                                        OK
 glGetObjectLabel:                                            OK
 glGetObjectPtrLabel:                                         OK
 glObjectLabel:                                               OK
 glObjectPtrLabel:                                            OK
 glPopDebugGroup:                                             OK
 glPushDebugGroup:                                            OK

GL_KHR_no_error: OK


GL_KHR_parallel_shader_compile: OK


 glMaxShaderCompilerThreadsKHR:                               OK

GL_KHR_robust_buffer_access_behavior: OK


GL_KHR_robustness: OK


 glGetnUniformfv:                                             OK
 glGetnUniformiv:                                             OK
 glGetnUniformuiv:                                            OK
 glReadnPixels:                                               OK

GL_KHR_shader_subgroup: MISSING


GL_KHR_texture_compression_astc_hdr: MISSING


GL_KHR_texture_compression_astc_ldr: OK


GL_KHR_texture_compression_astc_sliced_3d: OK


GL_KTX_buffer_region: MISSING


GL_MESAX_texture_stack: MISSING


GL_MESA_framebuffer_flip_y: OK


 glFramebufferParameteriMESA:                                 OK
 glGetFramebufferParameterivMESA:                             OK

GL_MESA_pack_invert: OK


GL_MESA_program_binary_formats: MISSING


GL_MESA_resize_buffers: MISSING


GL_MESA_shader_integer_functions: OK


GL_MESA_tile_raster_order: MISSING


GL_MESA_window_pos: OK


 glWindowPos2dMESA:                                           OK
 glWindowPos2dvMESA:                                          OK
 glWindowPos2fMESA:                                           OK
 glWindowPos2fvMESA:                                          OK
 glWindowPos2iMESA:                                           OK
 glWindowPos2ivMESA:                                          OK
 glWindowPos2sMESA:                                           OK
 glWindowPos2svMESA:                                          OK
 glWindowPos3dMESA:                                           OK
 glWindowPos3dvMESA:                                          OK
 glWindowPos3fMESA:                                           OK
 glWindowPos3fvMESA:                                          OK
 glWindowPos3iMESA:                                           OK
 glWindowPos3ivMESA:                                          OK
 glWindowPos3sMESA:                                           OK
 glWindowPos3svMESA:                                          OK
 glWindowPos4dMESA:                                           OK
 glWindowPos4dvMESA:                                          OK
 glWindowPos4fMESA:                                           OK
 glWindowPos4fvMESA:                                          OK
 glWindowPos4iMESA:                                           OK
 glWindowPos4ivMESA:                                          OK
 glWindowPos4sMESA:                                           OK
 glWindowPos4svMESA:                                          OK

GL_MESA_ycbcr_texture: MISSING


GL_NVX_blend_equation_advanced_multi_draw_buffers: MISSING


GL_NVX_conditional_render: MISSING


GL_NVX_gpu_memory_info: OK


GL_NVX_gpu_multicast2: MISSING


GL_NVX_linked_gpu_multicast: MISSING


GL_NVX_progress_fence: MISSING


GL_NV_3dvision_settings: MISSING


GL_NV_EGL_stream_consumer_external: MISSING


GL_NV_alpha_to_coverage_dither_control: OK


 glAlphaToCoverageDitherControlNV:                            OK

GL_NV_bgr: MISSING


GL_NV_bindless_multi_draw_indirect: MISSING


GL_NV_bindless_multi_draw_indirect_count: MISSING


GL_NV_bindless_texture: MISSING


GL_NV_blend_equation_advanced: MISSING


GL_NV_blend_equation_advanced_coherent: MISSING


GL_NV_blend_minmax_factor: MISSING


GL_NV_blend_square: OK


GL_NV_clip_space_w_scaling: MISSING


GL_NV_command_list: MISSING


GL_NV_compute_program5: MISSING


GL_NV_compute_shader_derivatives: OK


GL_NV_conditional_render: OK


 glBeginConditionalRenderNV:                                  OK
 glEndConditionalRenderNV:                                    OK

GL_NV_conservative_raster: MISSING


GL_NV_conservative_raster_dilate: MISSING


GL_NV_conservative_raster_pre_snap: MISSING


GL_NV_conservative_raster_pre_snap_triangles: MISSING


GL_NV_conservative_raster_underestimation: MISSING


GL_NV_copy_buffer: MISSING


GL_NV_copy_depth_to_color: OK


GL_NV_copy_image: OK


 glCopyImageSubDataNV:                                        OK

GL_NV_deep_texture3D: MISSING


GL_NV_depth_buffer_float: MISSING


GL_NV_depth_clamp: OK


GL_NV_depth_nonlinear: MISSING


GL_NV_depth_range_unclamped: MISSING


GL_NV_draw_buffers: MISSING


GL_NV_draw_instanced: MISSING


GL_NV_draw_texture: MISSING


GL_NV_draw_vulkan_image: MISSING


GL_NV_evaluators: MISSING


GL_NV_explicit_attrib_location: MISSING


GL_NV_explicit_multisample: MISSING


GL_NV_fbo_color_attachments: MISSING


GL_NV_fence: MISSING


GL_NV_fill_rectangle: MISSING


GL_NV_float_buffer: MISSING


GL_NV_fog_distance: OK


GL_NV_fragment_coverage_to_color: MISSING


GL_NV_fragment_program: MISSING


GL_NV_fragment_program2: MISSING


GL_NV_fragment_program4: MISSING


GL_NV_fragment_program_option: MISSING


GL_NV_fragment_shader_barycentric: MISSING


GL_NV_fragment_shader_interlock: MISSING


GL_NV_framebuffer_blit: MISSING


GL_NV_framebuffer_mixed_samples: MISSING


GL_NV_framebuffer_multisample: MISSING


GL_NV_framebuffer_multisample_coverage: MISSING


GL_NV_generate_mipmap_sRGB: MISSING


GL_NV_geometry_program4: MISSING


GL_NV_geometry_shader4: MISSING


GL_NV_geometry_shader_passthrough: MISSING


GL_NV_gpu_multicast: MISSING


GL_NV_gpu_program4: MISSING


GL_NV_gpu_program5: MISSING


GL_NV_gpu_program5_mem_extended: MISSING


GL_NV_gpu_program_fp64: MISSING


GL_NV_gpu_shader5: MISSING


GL_NV_half_float: OK


 glColor3hNV:                                                 OK
 glColor3hvNV:                                                OK
 glColor4hNV:                                                 OK
 glColor4hvNV:                                                OK
 glFogCoordhNV:                                               OK
 glFogCoordhvNV:                                              OK
 glMultiTexCoord1hNV:                                         OK
 glMultiTexCoord1hvNV:                                        OK
 glMultiTexCoord2hNV:                                         OK
 glMultiTexCoord2hvNV:                                        OK
 glMultiTexCoord3hNV:                                         OK
 glMultiTexCoord3hvNV:                                        OK
 glMultiTexCoord4hNV:                                         OK
 glMultiTexCoord4hvNV:                                        OK
 glNormal3hNV:                                                OK
 glNormal3hvNV:                                               OK
 glSecondaryColor3hNV:                                        OK
 glSecondaryColor3hvNV:                                       OK
 glTexCoord1hNV:                                              OK
 glTexCoord1hvNV:                                             OK
 glTexCoord2hNV:                                              OK
 glTexCoord2hvNV:                                             OK
 glTexCoord3hNV:                                              OK
 glTexCoord3hvNV:                                             OK
 glTexCoord4hNV:                                              OK
 glTexCoord4hvNV:                                             OK
 glVertex2hNV:                                                OK
 glVertex2hvNV:                                               OK
 glVertex3hNV:                                                OK
 glVertex3hvNV:                                               OK
 glVertex4hNV:                                                OK
 glVertex4hvNV:                                               OK
 glVertexAttrib1hNV:                                          OK
 glVertexAttrib1hvNV:                                         OK
 glVertexAttrib2hNV:                                          OK
 glVertexAttrib2hvNV:                                         OK
 glVertexAttrib3hNV:                                          OK
 glVertexAttrib3hvNV:                                         OK
 glVertexAttrib4hNV:                                          OK
 glVertexAttrib4hvNV:                                         OK
 glVertexAttribs1hvNV:                                        OK
 glVertexAttribs2hvNV:                                        OK
 glVertexAttribs3hvNV:                                        OK
 glVertexAttribs4hvNV:                                        OK
 glVertexWeighthNV:                                           OK
 glVertexWeighthvNV:                                          OK

GL_NV_image_formats: MISSING


GL_NV_instanced_arrays: MISSING


GL_NV_internalformat_sample_query: MISSING


GL_NV_light_max_exponent: OK


GL_NV_memory_attachment: MISSING


GL_NV_mesh_shader: MISSING


GL_NV_multisample_coverage: MISSING


GL_NV_multisample_filter_hint: MISSING


GL_NV_non_square_matrices: MISSING


GL_NV_occlusion_query: MISSING


GL_NV_pack_subimage: MISSING


GL_NV_packed_depth_stencil: OK


GL_NV_packed_float: MISSING


GL_NV_packed_float_linear: MISSING


GL_NV_parameter_buffer_object: MISSING


GL_NV_parameter_buffer_object2: MISSING


GL_NV_path_rendering: MISSING


GL_NV_path_rendering_shared_edge: MISSING


GL_NV_pixel_buffer_object: MISSING


GL_NV_pixel_data_range: MISSING


GL_NV_platform_binary: MISSING


GL_NV_point_sprite: MISSING


GL_NV_polygon_mode: MISSING


GL_NV_present_video: MISSING


GL_NV_primitive_restart: OK


 glPrimitiveRestartIndexNV:                                   OK
 glPrimitiveRestartNV:                                        OK

GL_NV_query_resource_tag: MISSING


GL_NV_read_buffer: MISSING


GL_NV_read_buffer_front: MISSING


GL_NV_read_depth: MISSING


GL_NV_read_depth_stencil: MISSING


GL_NV_read_stencil: MISSING


GL_NV_register_combiners: MISSING


GL_NV_register_combiners2: MISSING


GL_NV_representative_fragment_test: MISSING


GL_NV_robustness_video_memory_purge: MISSING


GL_NV_sRGB_formats: MISSING


GL_NV_sample_locations: MISSING


GL_NV_sample_mask_override_coverage: MISSING


GL_NV_scissor_exclusive: MISSING


GL_NV_shader_atomic_counters: MISSING


GL_NV_shader_atomic_float: MISSING


GL_NV_shader_atomic_float64: MISSING


GL_NV_shader_atomic_fp16_vector: MISSING


GL_NV_shader_atomic_int64: OK


GL_NV_shader_buffer_load: MISSING


GL_NV_shader_noperspective_interpolation: MISSING


GL_NV_shader_storage_buffer_object: MISSING


GL_NV_shader_subgroup_partitioned: MISSING


GL_NV_shader_texture_footprint: MISSING


GL_NV_shader_thread_group: MISSING


GL_NV_shader_thread_shuffle: MISSING


GL_NV_shading_rate_image: MISSING


GL_NV_shadow_samplers_array: MISSING


GL_NV_shadow_samplers_cube: MISSING


GL_NV_stereo_view_rendering: MISSING


GL_NV_tessellation_program5: MISSING


GL_NV_texgen_emboss: MISSING


GL_NV_texgen_reflection: OK


GL_NV_texture_array: MISSING


GL_NV_texture_barrier: OK


 glTextureBarrierNV:                                          OK

GL_NV_texture_border_clamp: MISSING


GL_NV_texture_compression_latc: MISSING


GL_NV_texture_compression_s3tc: MISSING


GL_NV_texture_compression_s3tc_update: MISSING


GL_NV_texture_compression_vtc: MISSING


GL_NV_texture_env_combine4: OK


GL_NV_texture_expand_normal: MISSING


GL_NV_texture_multisample: MISSING


GL_NV_texture_npot_2D_mipmap: MISSING


GL_NV_texture_rectangle: OK


GL_NV_texture_rectangle_compressed: MISSING


GL_NV_texture_shader: MISSING


GL_NV_texture_shader2: MISSING


GL_NV_texture_shader3: MISSING


GL_NV_transform_feedback: MISSING


GL_NV_transform_feedback2: MISSING


GL_NV_uniform_buffer_unified_memory: MISSING


GL_NV_vdpau_interop: OK


 glVDPAUFiniNV:                                               OK
 glVDPAUGetSurfaceivNV:                                       OK
 glVDPAUInitNV:                                               OK
 glVDPAUIsSurfaceNV:                                          OK
 glVDPAUMapSurfacesNV:                                        OK
 glVDPAURegisterOutputSurfaceNV:                              OK
 glVDPAURegisterVideoSurfaceNV:                               OK
 glVDPAUSurfaceAccessNV:                                      OK
 glVDPAUUnmapSurfacesNV:                                      OK
 glVDPAUUnregisterSurfaceNV:                                  OK

GL_NV_vdpau_interop2: MISSING


GL_NV_vertex_array_range: MISSING


GL_NV_vertex_array_range2: MISSING


GL_NV_vertex_attrib_integer_64bit: MISSING


GL_NV_vertex_buffer_unified_memory: MISSING


GL_NV_vertex_program: MISSING


GL_NV_vertex_program1_1: MISSING


GL_NV_vertex_program2: MISSING


GL_NV_vertex_program2_option: MISSING


GL_NV_vertex_program3: MISSING


GL_NV_vertex_program4: MISSING


GL_NV_video_capture: MISSING


GL_NV_viewport_array: MISSING


GL_NV_viewport_array2: MISSING


GL_NV_viewport_swizzle: MISSING


GL_OES_EGL_image: OK


 glEGLImageTargetRenderbufferStorageOES:                      OK
 glEGLImageTargetTexture2DOES:                                OK

GL_OES_EGL_image_external: MISSING


GL_OES_EGL_image_external_essl3: MISSING


GL_OES_blend_equation_separate: MISSING


GL_OES_blend_func_separate: MISSING


GL_OES_blend_subtract: MISSING


GL_OES_byte_coordinates: MISSING


GL_OES_compressed_ETC1_RGB8_texture: MISSING


GL_OES_compressed_paletted_texture: MISSING


GL_OES_copy_image: MISSING


GL_OES_depth24: MISSING


GL_OES_depth32: MISSING


GL_OES_depth_texture: MISSING


GL_OES_depth_texture_cube_map: MISSING


GL_OES_draw_buffers_indexed: MISSING


GL_OES_draw_texture: MISSING


GL_OES_element_index_uint: MISSING


GL_OES_extended_matrix_palette: MISSING


GL_OES_fbo_render_mipmap: MISSING


GL_OES_fragment_precision_high: MISSING


GL_OES_framebuffer_object: MISSING


GL_OES_geometry_point_size: MISSING


GL_OES_geometry_shader: MISSING


GL_OES_get_program_binary: MISSING


GL_OES_gpu_shader5: MISSING


GL_OES_mapbuffer: MISSING


GL_OES_matrix_get: MISSING


GL_OES_matrix_palette: MISSING


GL_OES_packed_depth_stencil: MISSING


GL_OES_point_size_array: MISSING


GL_OES_point_sprite: MISSING


GL_OES_read_format: OK


GL_OES_required_internalformat: MISSING


GL_OES_rgb8_rgba8: MISSING


GL_OES_sample_shading: MISSING


GL_OES_sample_variables: MISSING


GL_OES_shader_image_atomic: MISSING


GL_OES_shader_io_blocks: MISSING


GL_OES_shader_multisample_interpolation: MISSING


GL_OES_single_precision: MISSING


GL_OES_standard_derivatives: MISSING


GL_OES_stencil1: MISSING


GL_OES_stencil4: MISSING


GL_OES_stencil8: MISSING


GL_OES_surfaceless_context: MISSING


GL_OES_tessellation_point_size: MISSING


GL_OES_tessellation_shader: MISSING


GL_OES_texture_3D: MISSING


GL_OES_texture_border_clamp: MISSING


GL_OES_texture_buffer: MISSING


GL_OES_texture_compression_astc: MISSING


GL_OES_texture_cube_map: MISSING


GL_OES_texture_cube_map_array: MISSING


GL_OES_texture_env_crossbar: MISSING


GL_OES_texture_mirrored_repeat: MISSING


GL_OES_texture_npot: MISSING


GL_OES_texture_stencil8: MISSING


GL_OES_texture_storage_multisample_2d_array: MISSING


GL_OES_texture_view: MISSING


GL_OES_vertex_array_object: MISSING


GL_OES_vertex_half_float: MISSING


GL_OES_vertex_type_10_10_10_2: MISSING


GL_OML_interlace: MISSING


GL_OML_resample: MISSING


GL_OML_subsample: MISSING


GL_OVR_multiview: MISSING


GL_OVR_multiview2: MISSING


GL_OVR_multiview_multisampled_render_to_texture: MISSING


GL_PGI_misc_hints: MISSING


GL_PGI_vertex_hints: MISSING


GL_QCOM_YUV_texture_gather: MISSING


GL_QCOM_alpha_test: MISSING


GL_QCOM_binning_control: MISSING


GL_QCOM_driver_control: MISSING


GL_QCOM_extended_get: MISSING


GL_QCOM_extended_get2: MISSING


GL_QCOM_framebuffer_foveated: MISSING


GL_QCOM_perfmon_global_mode: MISSING


GL_QCOM_shader_framebuffer_fetch_noncoherent: MISSING


GL_QCOM_shader_framebuffer_fetch_rate: MISSING


GL_QCOM_texture_foveated: MISSING


GL_QCOM_texture_foveated_subsampled_layout: MISSING


GL_QCOM_tiled_rendering: MISSING


GL_QCOM_writeonly_rendering: MISSING


GL_REGAL_ES1_0_compatibility: MISSING


GL_REGAL_ES1_1_compatibility: MISSING


GL_REGAL_enable: MISSING


GL_REGAL_error_string: MISSING


GL_REGAL_extension_query: MISSING


GL_REGAL_log: MISSING


GL_REGAL_proc_address: MISSING


GL_REND_screen_coordinates: MISSING


GL_S3_s3tc: OK


GL_SGIS_clip_band_hint: MISSING


GL_SGIS_color_range: MISSING


GL_SGIS_detail_texture: MISSING


GL_SGIS_fog_function: MISSING


GL_SGIS_generate_mipmap: OK


GL_SGIS_line_texgen: MISSING


GL_SGIS_multisample: MISSING


GL_SGIS_multitexture: MISSING


GL_SGIS_pixel_texture: MISSING


GL_SGIS_point_line_texgen: MISSING


GL_SGIS_shared_multisample: MISSING


GL_SGIS_sharpen_texture: MISSING


GL_SGIS_texture4D: MISSING


GL_SGIS_texture_border_clamp: OK


GL_SGIS_texture_edge_clamp: OK


GL_SGIS_texture_filter4: MISSING


GL_SGIS_texture_lod: OK


GL_SGIS_texture_select: MISSING


GL_SGIX_async: MISSING


GL_SGIX_async_histogram: MISSING


GL_SGIX_async_pixel: MISSING


GL_SGIX_bali_g_instruments: MISSING


GL_SGIX_bali_r_instruments: MISSING


GL_SGIX_bali_timer_instruments: MISSING


GL_SGIX_blend_alpha_minmax: MISSING


GL_SGIX_blend_cadd: MISSING


GL_SGIX_blend_cmultiply: MISSING


GL_SGIX_calligraphic_fragment: MISSING


GL_SGIX_clipmap: MISSING


GL_SGIX_color_matrix_accuracy: MISSING


GL_SGIX_color_table_index_mode: MISSING


GL_SGIX_complex_polar: MISSING


GL_SGIX_convolution_accuracy: MISSING


GL_SGIX_cube_map: MISSING


GL_SGIX_cylinder_texgen: MISSING


GL_SGIX_datapipe: MISSING


GL_SGIX_decimation: MISSING


GL_SGIX_depth_pass_instrument: MISSING


GL_SGIX_depth_texture: MISSING


GL_SGIX_dvc: MISSING


GL_SGIX_flush_raster: MISSING


GL_SGIX_fog_blend: MISSING


GL_SGIX_fog_factor_to_alpha: MISSING


GL_SGIX_fog_layers: MISSING


GL_SGIX_fog_offset: MISSING


GL_SGIX_fog_patchy: MISSING


GL_SGIX_fog_scale: MISSING


GL_SGIX_fog_texture: MISSING


GL_SGIX_fragment_lighting_space: MISSING


GL_SGIX_fragment_specular_lighting: MISSING


GL_SGIX_fragments_instrument: MISSING


GL_SGIX_framezoom: MISSING


GL_SGIX_icc_texture: MISSING


GL_SGIX_igloo_interface: MISSING


GL_SGIX_image_compression: MISSING


GL_SGIX_impact_pixel_texture: MISSING


GL_SGIX_instrument_error: MISSING


GL_SGIX_interlace: MISSING


GL_SGIX_ir_instrument1: MISSING


GL_SGIX_line_quality_hint: MISSING


GL_SGIX_list_priority: MISSING


GL_SGIX_mpeg1: MISSING


GL_SGIX_mpeg2: MISSING


GL_SGIX_nonlinear_lighting_pervertex: MISSING


GL_SGIX_nurbs_eval: MISSING


GL_SGIX_occlusion_instrument: MISSING


GL_SGIX_packed_6bytes: MISSING


GL_SGIX_pixel_texture: MISSING


GL_SGIX_pixel_texture_bits: MISSING


GL_SGIX_pixel_texture_lod: MISSING


GL_SGIX_pixel_tiles: MISSING


GL_SGIX_polynomial_ffd: MISSING


GL_SGIX_quad_mesh: MISSING


GL_SGIX_reference_plane: MISSING


GL_SGIX_resample: MISSING


GL_SGIX_scalebias_hint: MISSING


GL_SGIX_shadow: MISSING


GL_SGIX_shadow_ambient: MISSING


GL_SGIX_slim: MISSING


GL_SGIX_spotlight_cutoff: MISSING


GL_SGIX_sprite: MISSING


GL_SGIX_subdiv_patch: MISSING


GL_SGIX_subsample: MISSING


GL_SGIX_tag_sample_buffer: MISSING


GL_SGIX_texture_add_env: MISSING


GL_SGIX_texture_coordinate_clamp: MISSING


GL_SGIX_texture_lod_bias: MISSING


GL_SGIX_texture_mipmap_anisotropic: MISSING


GL_SGIX_texture_multi_buffer: MISSING


GL_SGIX_texture_phase: MISSING


GL_SGIX_texture_range: MISSING


GL_SGIX_texture_scale_bias: MISSING


GL_SGIX_texture_supersample: MISSING


GL_SGIX_vector_ops: MISSING


GL_SGIX_vertex_array_object: MISSING


GL_SGIX_vertex_preclip: MISSING


GL_SGIX_vertex_preclip_hint: MISSING


GL_SGIX_ycrcb: MISSING


GL_SGIX_ycrcb_subsample: MISSING


GL_SGIX_ycrcba: MISSING


GL_SGI_color_matrix: MISSING


GL_SGI_color_table: MISSING


GL_SGI_complex: MISSING


GL_SGI_complex_type: MISSING


GL_SGI_fft: MISSING


GL_SGI_texture_color_table: MISSING


GL_SUNX_constant_data: MISSING


GL_SUN_convolution_border_modes: MISSING


GL_SUN_global_alpha: MISSING


GL_SUN_mesh_array: MISSING


GL_SUN_read_video_pixels: MISSING


GL_SUN_slice_accum: MISSING


GL_SUN_triangle_list: MISSING


GL_SUN_vertex: MISSING


GL_VIV_shader_binary: MISSING


GL_WIN_phong_shading: MISSING


GL_WIN_scene_markerXXX: MISSING


GL_WIN_specular_fog: MISSING


GL_WIN_swap_hint: MISSING


GLX_VERSION_1_2: OK


 glXGetCurrentDisplay:                                        OK

GLX_VERSION_1_3: OK


 glXChooseFBConfig:                                           OK
 glXCreateNewContext:                                         OK
 glXCreatePbuffer:                                            OK
 glXCreatePixmap:                                             OK
 glXCreateWindow:                                             OK
 glXDestroyPbuffer:                                           OK
 glXDestroyPixmap:                                            OK
 glXDestroyWindow:                                            OK
 glXGetCurrentReadDrawable:                                   OK
 glXGetFBConfigAttrib:                                        OK
 glXGetFBConfigs:                                             OK
 glXGetSelectedEvent:                                         OK
 glXGetVisualFromFBConfig:                                    OK
 glXMakeContextCurrent:                                       OK
 glXQueryContext:                                             OK
 glXQueryDrawable:                                            OK
 glXSelectEvent:                                              OK

GLX_VERSION_1_4: OK


GLX_3DFX_multisample: MISSING


GLX_AMD_gpu_association: MISSING


GLX_ARB_context_flush_control: OK


GLX_ARB_create_context: OK


 glXCreateContextAttribsARB:                                  OK

GLX_ARB_create_context_no_error: OK


GLX_ARB_create_context_profile: OK


GLX_ARB_create_context_robustness: OK


GLX_ARB_fbconfig_float: OK


GLX_ARB_framebuffer_sRGB: OK


GLX_ARB_get_proc_address: OK


GLX_ARB_multisample: OK


GLX_ARB_robustness_application_isolation: MISSING


GLX_ARB_robustness_share_group_isolation: MISSING


GLX_ARB_vertex_buffer_object: MISSING


GLX_ATI_pixel_format_float: OK


GLX_ATI_render_texture: MISSING


GLX_EXT_buffer_age: OK


GLX_EXT_context_priority: MISSING


GLX_EXT_create_context_es2_profile: OK


GLX_EXT_create_context_es_profile: OK


GLX_EXT_fbconfig_packed_float: OK


GLX_EXT_framebuffer_sRGB: OK


GLX_EXT_import_context: OK


 glXFreeContextEXT:                                           OK
 glXGetContextIDEXT:                                          OK
 glXGetCurrentDisplayEXT:                                     OK
 glXImportContextEXT:                                         OK
 glXQueryContextInfoEXT:                                      OK

GLX_EXT_libglvnd: MISSING


GLX_EXT_no_config_context: OK


GLX_EXT_scene_marker: MISSING


GLX_EXT_stereo_tree: MISSING


GLX_EXT_swap_control: OK


 glXSwapIntervalEXT:                                          OK

GLX_EXT_swap_control_tear: OK


GLX_EXT_texture_from_pixmap: OK


 glXBindTexImageEXT:                                          OK
 glXReleaseTexImageEXT:                                       OK

GLX_EXT_visual_info: OK


GLX_EXT_visual_rating: OK


GLX_INTEL_swap_event: OK


GLX_MESA_agp_offset: MISSING


GLX_MESA_copy_sub_buffer: OK


 glXCopySubBufferMESA:                                        OK

GLX_MESA_pixmap_colormap: MISSING


GLX_MESA_query_renderer: OK


 glXQueryCurrentRendererIntegerMESA:                          OK
 glXQueryCurrentRendererStringMESA:                           OK
 glXQueryRendererIntegerMESA:                                 OK
 glXQueryRendererStringMESA:                                  OK

GLX_MESA_release_buffers: MISSING


GLX_MESA_set_3dfx_mode: MISSING


GLX_MESA_swap_control: OK


 glXGetSwapIntervalMESA:                                      OK
 glXSwapIntervalMESA:                                         OK

GLX_NV_copy_buffer: MISSING


GLX_NV_copy_image: MISSING


GLX_NV_delay_before_swap: MISSING


GLX_NV_float_buffer: OK


GLX_NV_multigpu_context: MISSING


GLX_NV_multisample_coverage: MISSING


GLX_NV_present_video: MISSING


GLX_NV_robustness_video_memory_purge: MISSING


GLX_NV_swap_group: MISSING


GLX_NV_vertex_array_range: MISSING


GLX_NV_video_capture: MISSING


GLX_NV_video_out: MISSING


GLX_OML_swap_method: MISSING


GLX_OML_sync_control: OK


 glXGetMscRateOML:                                            OK
 glXGetSyncValuesOML:                                         OK
 glXSwapBuffersMscOML:                                        OK
 glXWaitForMscOML:                                            OK
 glXWaitForSbcOML:                                            OK

GLX_SGIS_blended_overlay: MISSING


GLX_SGIS_color_range: MISSING


GLX_SGIS_multisample: OK


GLX_SGIS_shared_multisample: MISSING


GLX_SGIX_fbconfig: OK


 glXChooseFBConfigSGIX:                                       OK
 glXCreateContextWithConfigSGIX:                              OK
 glXCreateGLXPixmapWithConfigSGIX:                            OK
 glXGetFBConfigAttribSGIX:                                    OK
 glXGetFBConfigFromVisualSGIX:                                OK
 glXGetVisualFromFBConfigSGIX:                                OK

GLX_SGIX_hyperpipe: MISSING


GLX_SGIX_pbuffer: OK


 glXCreateGLXPbufferSGIX:                                     OK
 glXDestroyGLXPbufferSGIX:                                    OK
 glXGetSelectedEventSGIX:                                     OK
 glXQueryGLXPbufferSGIX:                                      OK
 glXSelectEventSGIX:                                          OK

GLX_SGIX_swap_barrier: MISSING


GLX_SGIX_swap_group: MISSING


GLX_SGIX_video_resize: MISSING


GLX_SGIX_visual_select_group: OK


GLX_SGI_cushion: MISSING


GLX_SGI_make_current_read: OK


 glXGetCurrentReadDrawableSGI:                                OK
 glXMakeCurrentReadSGI:                                       OK

GLX_SGI_swap_control: OK


 glXSwapIntervalSGI:                                          OK

GLX_SGI_video_sync: OK


 glXGetVideoSyncSGI:                                          OK
 glXWaitVideoSyncSGI:                                         OK

GLX_SUN_get_transparent_index: MISSING


GLX_SUN_video_resize: MISSING


Colocada por tyzyrp+aper34o1djrfc 6 minutos atrás

Última resposta por tyzyrp+aper34o1djrfc 5 minutos atrás

Having to run repair daily.

I have a client that's using Thunderbird for email and it's been really challenging lately with folders constantly needing to be repaired, temp files deleted and the like… (ler mais)

I have a client that's using Thunderbird for email and it's been really challenging lately with folders constantly needing to be repaired, temp files deleted and the like.

I'm running repair on the inbox daily due to what looks like file corruption.

It's IMAP configured with SSL running.

Are there any known issues or fixes for this?

Client is up to date on the most recent Thunderbird version.

Colocada por michael.lacheney 10 minutos atrás

Remote Content in Thunderbird - Protected/Proxy Loading?

As I understand it, Thunderbird does not load many images in emails by default because the external provider of that image would receive the user's IP address. It seems… (ler mais)

As I understand it, Thunderbird does not load many images in emails by default because the external provider of that image would receive the user's IP address.

It seems like some clients, such as outlook.com and gmail.com, just proxy the remote content so the user's IP is only exposed to the proxy provider (Microsoft and Google).

Is there a way to achieve this using Thunderbird? When I check images from my Microsoft or Google accounts, Thunderbird still seems to be retrieving them from their original remote sources. Could it instead obtain them through the email provider directly?

Alternatively, I have a VPN, though I seldom enable it for all traffic. Is it possible to bind remote content loading to a specific network interface?

I am making a feature request for official support (https://connect.mozilla.org/t5/ideas/remote-content-in-thunderbird-protected-proxy-loading/idi-p/65074).

Colocada por Lee 16 minutos atrás

Thunderbird anmeldung

Hallo, ich habe Windows 11 neu installiert, nun habe ich das Problem, das angeblich mein Mail Passwort nicht stimmt. Ich habe schon alles ausprobiert, die korrekten Passw… (ler mais)

Hallo, ich habe Windows 11 neu installiert, nun habe ich das Problem, das angeblich mein Mail Passwort nicht stimmt. Ich habe schon alles ausprobiert, die korrekten Passwörter von T-Online eingebeben, die Passwörter geändert, nichts hilft. Ich habe auch schon Thunderbird neu installiert, doch alles ohne Erfolg. Könntet ihr mir bitte weiterhelfen, das ich dieses wundervolle Programm wieder nutzen kann?

Hier noch mein System: i7 6700 K, WIN 11 HOME, GTX 970Grafikkarte, 500 GB SSD, 16 GB RAM, 1 TB Harddisk,

Danke im Voraus

Rainer

Colocada por Rainer L 1 semana atrás

Última resposta por Rainer L 17 minutos atrás

CloudFlare broken loop

let's keep it as brief as possible.. i have no idea what the hell the degraders of cloudflare are doing, for the past YEARS all sites that required cloudflare worked just… (ler mais)

let's keep it as brief as possible.. i have no idea what the hell the degraders of cloudflare are doing, for the past YEARS all sites that required cloudflare worked just fine, and now i lost access to multiple sites on firefox because of the cursed "are you human: captcha loop" i'm looking for extensions, i'm seeking github codes that i don't even know how to execute. the loop keeps demanding me to change the browser to a chromium.. isn't this supposed to be treated as a targeted cyber crime? from google against mozilla? how do i fix the captcha endless loop?

Colocada por Mustafa Shanti 2 dias atrás

Última resposta por Mustafa Shanti 23 minutos atrás

Thunderbird v.128

Thunderbird is not exactly intuitive in operation and I'm nervous about updating from v.116 to v.128 - why is there such a big step between the two versions? Would my set… (ler mais)

Thunderbird is not exactly intuitive in operation and I'm nervous about updating from v.116 to v.128 - why is there such a big step between the two versions? Would my settings and preferences be retained?

At present I'm having trouble with disappearing columns - in particular the 'size' column. I have to untick the box in the dropdown menu, close the menu, then open it again and re-tick the option. The column re-appears but will vanish after a few mouse clicks. Would the update address this problem?

Thanks to anyone who might help.

Colocada por pmcabinet 23 minutos atrás

Awful new behavior adding new tags to pages (Bookmarks) with already existing tags

If an URL already have many tags or longish tags I can no longer see suggested tags when starting to type tags. Image example illustrates. This URL already have the follo… (ler mais)

If an URL already have many tags or longish tags I can no longer see suggested tags when starting to type tags. Image example illustrates. This URL already have the following tag list:

1942, Air_Ministry, boost, cruise, memorandum, MP, rpm, Spitfire, Spitfire_MkIX, Spitfire_MkV, Spitfire_MkVI

Old behavior was if started to type ", spi" it would list suggestions:

Spitfire Spitfire_MkIX Spitfire_MkV Spitfire_MkVI

Easy & clear to select from.

Now it lists all already existing tags before each suggestion:

1942, Air_Ministry, boost, cruise, memorandum, MP, rpm, Spitfire, Spitfire_MkIX, Spitfire_MkV, Spitfire_MkVI,Spitfire 1942, Air_Ministry, boost, cruise, memorandum, MP, rpm, Spitfire, Spitfire_MkIX, Spitfire_MkV, Spitfire_MkVI, Spitfire_MkIX 1942, Air_Ministry, boost, cruise, memorandum, MP, rpm, Spitfire, Spitfire_MkIX, Spitfire_MkV, Spitfire_MkVI,Spitfire_MkV 1942, Air_Ministry, boost, cruise, memorandum, MP, rpm, Spitfire, Spitfire_MkIX, Spitfire_MkV, Spitfire_MkVI, Spitfire_MkVI

Suggestions are scrolled right invisible outside the input box.

Who thought this was a good new feature? It adds nothing, I can already see existing tags, why would I want to see them repeated for each new suggested tag (while not actually seeing the suggested new tag)?

How can I turn this *!$&@! off and return to old behavior?

Colocada por north3rner 1 mês atrás

Última resposta por north3rner 25 minutos atrás

no email access after recnt update

I have two computers. Both have Windows 10 and the latest version of Thunderbird. After the latest update (today) when I try to log in the get my messages, I get an error… (ler mais)

I have two computers. Both have Windows 10 and the latest version of Thunderbird. After the latest update (today) when I try to log in the get my messages, I get an error message that says "Connection to server pop.primus.ca was reset." When I try again to get my email messages, I get the same error message. Please advise how to fix this problem.

I prefer you to answer to my computer (donjudd@magma.ca) but I'm sending this from my wife's computer (jeanjudd@magma.ca) but I have no idea how I'll get your response because I can't get my messages.

If all else fails, my phone number is: 613-828-4748

My address is:

Donald Judd 2559 Chambers Ave. Ottawa, ON K2B 7S1

Colocada por jeanjudd1 27 minutos atrás

Nebula upgrade removed my "Respond, To Read, Revisit folders/baskets"

I followed the productivity tip to use 'baskets' called Respond, To Read, and Revisit and found it quite useful. Then Thunderbird updated to Nebula 128.1.0esr (32-bit) a… (ler mais)

I followed the productivity tip to use 'baskets' called Respond, To Read, and Revisit and found it quite useful.

Then Thunderbird updated to Nebula 128.1.0esr (32-bit) and now I can't find the three 'baskets' - they've vanished.

Of course I don't know what messages were in the baskets and can't find them now.

Please help Duncan

PS I have folder modes set to "All folders"

Colocada por Dunc 27 minutos atrás

Since updating to 192.0.1, login to site does not work

Since updating to 192.0.1, login to site does not work. 64-bit Windows 10. Site is www.nytimes.com. After submitting credentials, nothing appears to happen. … (ler mais)

Since updating to 192.0.1, login to site does not work. 64-bit Windows 10.

Site is www.nytimes.com. After submitting credentials, nothing appears to happen.

Colocada por joea-too 37 minutos atrás

Cannot log into my Montreal Gazette account

I suddenly lost the login info for the Montreal Gazette app on my tablet last week. I was no longer able to login to Montreal Gazette website, which controls the login on… (ler mais)

I suddenly lost the login info for the Montreal Gazette app on my tablet last week. I was no longer able to login to Montreal Gazette website, which controls the login on the app.

I restarted the tablet, opened the app, and tried to login. The website just sat there and nothing happened. I tried to login to the website alone and was not able to login.

I contacted App Support and they asked me to uninstall the app and reinstall it. Same problem!

Just in case it was a Firefox issue, I tried Chrome. I was able to login to the website!

In order to use their app, I am going to have to change my default Android Browser to Chrome, something I am not at all happy about!

Any ideas on why FF doesn't allow me to login?

Thanks very much,

John

Colocada por John M 43 minutos atrás

Not so good anymore?

Been with Firefox for around 17 years now and always thought that it was great. But now seeming to be having a lot of new problems. Hulu...impossible; and "they" even s… (ler mais)

Been with Firefox for around 17 years now and always thought that it was great. But now seeming to be having a lot of new problems. Hulu...impossible; and "they" even say that "Firefox" likely to blame. Skype...now really messed up; but still working fine with Edge, etc. So Mozi just got too big for yer britches and don't care about your old customers anymore...and just like so many other companies nowadays...Starbucks, ETC! The way its going, then soon probably Sayonara Firefox...RIP.

Colocada por George Mari 49 minutos atrás

can someone tell me what the attached image from Settings, 1st page, means? I have no organization

oh, before I forget, it'd be very helpful if the entire 3 paragraphs previously entered were saved when the Share Data link is pressed..... FF 129.0.1, on 64-bit Windows… (ler mais)

oh, before I forget, it'd be very helpful if the entire 3 paragraphs previously entered were saved when the Share Data link is pressed.....

FF 129.0.1, on 64-bit Windows 10

while troubleshooting why a child page (which has links, text boxes) acts like it is displaying an image, not a working web page, I opened Settings, and at the top of the first page found the image (via Screenshot) attached -- "Your browser is being managed by your organization". thing is, this is a personal laptop which has never been part of an organization. is it referring to FF, since the program was in 'Troubleshoot Mode' at the time?

Regarding the parent page/child page issue, suggestions are welcome (solutions even more so ;-) )

TIA, Rrtid54

Colocada por Rrtid54 58 minutos atrás

Inbox not showing all messages after compacting

Hello After compacting inbox my messages were showing in the inbox list, however when I clicked on the message the message body was blank. I tried repairing folder, now … (ler mais)

Hello After compacting inbox my messages were showing in the inbox list, however when I clicked on the message the message body was blank.

I tried repairing folder, now I no longer see the last 4 years of emails.

Is there anything I can do to recover them?

Thank you for your help. David

Colocada por david843 1 hora atrás

Trouble with email "not responding"

My email has been running slow and i do not have the technical skill to follow protocols from a website. Am desperately trying to speak with a human. I have moved and my … (ler mais)

My email has been running slow and i do not have the technical skill to follow protocols from a website. Am desperately trying to speak with a human. I have moved and my former support help is 200 miles away, so dropped my computer off for the first time at a computer repair business who needs my user name and passwords. I realize my request sounds suspicious and am happy to verify all of my company details, but can not do this without your help. My cell is [edited phone# from public community forum]. Thank-you, Eric Ohanian PS-I no longer have access to email until my computer is returned. Is there any way someone can call? Or is there a phone number I can call to reach you?

Colocada por Eric Ohanian 1 hora atrás