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Graphical problems on Surface Pro X (arm64)

  • 3 odpowiedzi
  • 7 osób ma ten problem
  • 1 wyświetlenie
  • Ostatnia odpowiedź od Bundyo

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Using the arm64 version of Firefox on a Surface Pro X causes several graphical issues. These issues started either with a update of Firefox or drivers.

This topic has already been reported, please see here for more information and documentation: Reddit: https://www.reddit.com/r/firefox/comments/182iojx/firefox_arm64_graphical_problems_on_surface_pro_x/ Mozilla Connect: https://connect.mozilla.org/t5/discussions/firefox-arm64-graphical-problems-on-surface-pro-x/m-p/52086

What can be done to report this issue and help it getting fixed?

Using the arm64 version of Firefox on a Surface Pro X causes several graphical issues. These issues started either with a update of Firefox or drivers. This topic has already been reported, please see here for more information and documentation: Reddit: https://www.reddit.com/r/firefox/comments/182iojx/firefox_arm64_graphical_problems_on_surface_pro_x/ Mozilla Connect: https://connect.mozilla.org/t5/discussions/firefox-arm64-graphical-problems-on-surface-pro-x/m-p/52086 What can be done to report this issue and help it getting fixed?

Wybrane rozwiązanie

Rendering issues on Surface Pro X is currently tracked by Bug 1852440.

Try changing gfx.webrender.software to true in about:config then restart the browser.

Przeczytaj tę odpowiedź w całym kontekście 👍 6

Wszystkie odpowiedzi (3)

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Wybrane rozwiązanie

Rendering issues on Surface Pro X is currently tracked by Bug 1852440.

Try changing gfx.webrender.software to true in about:config then restart the browser.

Pomocne?

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Thank you, this worked for me!

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Seems the ANGLE renderer is causing these graphical glitches. After disabling gfx.webrender.force-angle and restarting Firefox, they seem gone.

P.S. On second check - this option also enables the software rendering.

P.S. After some more testing - software rendering with OpenGL works more fluid (scrolling doesn't stutter) than the D3D11 one.

Zmodyfikowany przez Bundyo w dniu

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