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Firefox Nightly now demands a choice of container for new tab

Up until the latest Firefox Nightly release, I could click on the '+' to open a new tab and immediately start typing the URL. Now, however, I am required to select a cont… (read more)

Up until the latest Firefox Nightly release, I could click on the '+' to open a new tab and immediately start typing the URL. Now, however, I am required to select a container type, something that is useless to me. Is there a way to disable this?

UPDATE: Never mind, I found the setting for Enable Container Tabs, which needs to be deselected. Why is this an opt-out?

If a moderator wants to delete this post, go for it.

Asked by pccobbler 1 day ago

Last reply by pccobbler 24 minutes ago

Is it possible to make something that helps me quickly change specific about:config values?

I was wondering if it would be possible to make an extension or something that can change about:config values and provide an easy accessible menu to change specific setti… (read more)

I was wondering if it would be possible to make an extension or something that can change about:config values and provide an easy accessible menu to change specific settings that I need regularly.

For example, recently I am quite often setting network.http.redirection-limit to 0 because website keep redirecting me to login pages and that often helps preventing it. But having that set permanently is really annoying, so I have to visit about:config twice each time. Now if I could pin that setting in an easily accessible menu somewhere, that would be very neat.

When searching, I found that extensions could modify some browser settings but that seems to not include arbitrary about:config values.

Any tips and thoughts would be appreciated.

Asked by zitrone 1 hour ago

Rednering issues with firefox on linux

I have had this CPU for 8 months. I have had issues from day 1 with the stock fedora install of firefox where text is missing and some green and/or pink boxes appear wher… (read more)

I have had this CPU for 8 months. I have had issues from day 1 with the stock fedora install of firefox where text is missing and some green and/or pink boxes appear where the text boxes should be. This has happened with all versions up to 129.0.

This has only been happening with firefox. Vscodium, (chrome based) brave and every other wayland application including foot and freecad render correctly. it is only firefox and only firefox with this GPU. If I run firefox under qemu without eGL then the rendering is good. If I run it under qemu and enable the virtioGL driver I get the same issue.

I attach a sample of a screen shot that shows that was captured from the frame buffer. In the bottom left corner you can see quite a few characters missing.

I have seen other issues that say that it is a hardware problem, but I am not convinced. This happened with mesa-24.2.0. find the glewinfo attached below: GL_EXT_pvrtc_sRGB: MISSING


GL_EXT_raster_multisample: MISSING


GL_EXT_read_format_bgra: MISSING


GL_EXT_render_snorm: MISSING


GL_EXT_rescale_normal: OK


GL_EXT_robustness: MISSING


GL_EXT_sRGB: MISSING


GL_EXT_sRGB_write_control: MISSING


GL_EXT_scene_marker: MISSING


GL_EXT_secondary_color: OK


 glSecondaryColor3bEXT:                                       OK
 glSecondaryColor3bvEXT:                                      OK
 glSecondaryColor3dEXT:                                       OK
 glSecondaryColor3dvEXT:                                      OK
 glSecondaryColor3fEXT:                                       OK
 glSecondaryColor3fvEXT:                                      OK
 glSecondaryColor3iEXT:                                       OK
 glSecondaryColor3ivEXT:                                      OK
 glSecondaryColor3sEXT:                                       OK
 glSecondaryColor3svEXT:                                      OK
 glSecondaryColor3ubEXT:                                      OK
 glSecondaryColor3ubvEXT:                                     OK
 glSecondaryColor3uiEXT:                                      OK
 glSecondaryColor3uivEXT:                                     OK
 glSecondaryColor3usEXT:                                      OK
 glSecondaryColor3usvEXT:                                     OK
 glSecondaryColorPointerEXT:                                  OK

GL_EXT_semaphore: OK


 glDeleteSemaphoresEXT:                                       OK
 glGenSemaphoresEXT:                                          OK
 glGetSemaphoreParameterui64vEXT:                             OK
 glIsSemaphoreEXT:                                            OK
 glSemaphoreParameterui64vEXT:                                OK
 glSignalSemaphoreEXT:                                        OK
 glWaitSemaphoreEXT:                                          OK

GL_EXT_semaphore_fd: OK


 glImportSemaphoreFdEXT:                                      OK

GL_EXT_semaphore_win32: MISSING


GL_EXT_separate_shader_objects: MISSING


GL_EXT_separate_specular_color: OK


GL_EXT_shader_framebuffer_fetch: MISSING


GL_EXT_shader_framebuffer_fetch_non_coherent: MISSING


GL_EXT_shader_group_vote: MISSING


GL_EXT_shader_image_load_formatted: OK


GL_EXT_shader_image_load_store: OK


 glBindImageTextureEXT:                                       OK
 glMemoryBarrierEXT:                                          OK

GL_EXT_shader_implicit_conversions: MISSING


GL_EXT_shader_integer_mix: OK


GL_EXT_shader_io_blocks: MISSING


GL_EXT_shader_non_constant_global_initializers: MISSING


GL_EXT_shader_pixel_local_storage: MISSING


GL_EXT_shader_pixel_local_storage2: MISSING


GL_EXT_shader_texture_lod: MISSING


GL_EXT_shadow_funcs: OK


GL_EXT_shadow_samplers: MISSING


GL_EXT_shared_texture_palette: MISSING


GL_EXT_sparse_texture: MISSING


GL_EXT_sparse_texture2: MISSING


GL_EXT_static_vertex_array: MISSING


GL_EXT_stencil_clear_tag: MISSING


GL_EXT_stencil_two_side: OK


 glActiveStencilFaceEXT:                                      OK

GL_EXT_stencil_wrap: OK


GL_EXT_subtexture: OK


 glTexSubImage1DEXT:                                          OK
 glTexSubImage2DEXT:                                          OK
 glTexSubImage3DEXT:                                          OK

GL_EXT_tessellation_point_size: MISSING


GL_EXT_tessellation_shader: MISSING


GL_EXT_texture: OK


GL_EXT_texture3D: OK


 glTexImage3DEXT:                                             OK

GL_EXT_texture_array: OK


 glFramebufferTextureLayerEXT:                                OK

GL_EXT_texture_border_clamp: MISSING


GL_EXT_texture_buffer: MISSING


GL_EXT_texture_buffer_object: OK


 glTexBufferEXT:                                              OK

GL_EXT_texture_compression_astc_decode_mode: MISSING


GL_EXT_texture_compression_astc_decode_mode_rgb9e5: MISSING


GL_EXT_texture_compression_bptc: MISSING


GL_EXT_texture_compression_dxt1: OK


GL_EXT_texture_compression_latc: OK


GL_EXT_texture_compression_rgtc: OK


GL_EXT_texture_compression_s3tc: OK


GL_EXT_texture_compression_s3tc_srgb: MISSING


GL_EXT_texture_cube_map: OK


GL_EXT_texture_cube_map_array: MISSING


GL_EXT_texture_edge_clamp: OK


GL_EXT_texture_env: MISSING


GL_EXT_texture_env_add: OK


GL_EXT_texture_env_combine: OK


GL_EXT_texture_env_dot3: OK


GL_EXT_texture_filter_anisotropic: OK


GL_EXT_texture_filter_minmax: OK


GL_EXT_texture_format_BGRA8888: MISSING


GL_EXT_texture_format_sRGB_override: MISSING


GL_EXT_texture_integer: OK


 glClearColorIiEXT:                                           OK
 glClearColorIuiEXT:                                          OK
 glGetTexParameterIivEXT:                                     OK
 glGetTexParameterIuivEXT:                                    OK
 glTexParameterIivEXT:                                        OK
 glTexParameterIuivEXT:                                       OK

GL_EXT_texture_lod_bias: OK


GL_EXT_texture_mirror_clamp: OK


GL_EXT_texture_mirror_clamp_to_edge: MISSING


GL_EXT_texture_norm16: MISSING


GL_EXT_texture_object: OK


 glAreTexturesResidentEXT:                                    OK
 glBindTextureEXT:                                            OK
 glDeleteTexturesEXT:                                         OK
 glGenTexturesEXT:                                            OK
 glIsTextureEXT:                                              OK
 glPrioritizeTexturesEXT:                                     OK

GL_EXT_texture_perturb_normal: MISSING


GL_EXT_texture_query_lod: MISSING


GL_EXT_texture_rectangle: OK


GL_EXT_texture_rg: MISSING


GL_EXT_texture_sRGB: OK


GL_EXT_texture_sRGB_R8: OK


GL_EXT_texture_sRGB_RG8: OK


GL_EXT_texture_sRGB_decode: OK


GL_EXT_texture_shadow_lod: OK


GL_EXT_texture_shared_exponent: OK


GL_EXT_texture_snorm: OK


GL_EXT_texture_storage: OK


 glTexStorage1DEXT:                                           OK
 glTexStorage2DEXT:                                           OK
 glTexStorage3DEXT:                                           OK
 glTextureStorage1DEXT:                                       OK
 glTextureStorage2DEXT:                                       OK
 glTextureStorage3DEXT:                                       OK

GL_EXT_texture_swizzle: OK


GL_EXT_texture_type_2_10_10_10_REV: MISSING


GL_EXT_texture_view: MISSING


GL_EXT_timer_query: OK


 glGetQueryObjecti64vEXT:                                     OK
 glGetQueryObjectui64vEXT:                                    OK

GL_EXT_transform_feedback: OK


 glBeginTransformFeedbackEXT:                                 OK
 glBindBufferBaseEXT:                                         OK
 glBindBufferOffsetEXT:                                       OK
 glBindBufferRangeEXT:                                        OK
 glEndTransformFeedbackEXT:                                   OK
 glGetTransformFeedbackVaryingEXT:                            OK
 glTransformFeedbackVaryingsEXT:                              OK

GL_EXT_unpack_subimage: MISSING


GL_EXT_vertex_array: OK


 glArrayElementEXT:                                           OK
 glColorPointerEXT:                                           OK
 glDrawArraysEXT:                                             OK
 glEdgeFlagPointerEXT:                                        OK
 glIndexPointerEXT:                                           OK
 glNormalPointerEXT:                                          OK
 glTexCoordPointerEXT:                                        OK
 glVertexPointerEXT:                                          OK

GL_EXT_vertex_array_bgra: OK


GL_EXT_vertex_array_setXXX: MISSING


GL_EXT_vertex_attrib_64bit: OK


 glGetVertexAttribLdvEXT:                                     OK
 glVertexArrayVertexAttribLOffsetEXT:                         OK
 glVertexAttribL1dEXT:                                        OK
 glVertexAttribL1dvEXT:                                       OK
 glVertexAttribL2dEXT:                                        OK
 glVertexAttribL2dvEXT:                                       OK
 glVertexAttribL3dEXT:                                        OK
 glVertexAttribL3dvEXT:                                       OK
 glVertexAttribL4dEXT:                                        OK
 glVertexAttribL4dvEXT:                                       OK
 glVertexAttribLPointerEXT:                                   OK

GL_EXT_vertex_shader: MISSING


GL_EXT_vertex_weighting: MISSING


GL_EXT_win32_keyed_mutex: MISSING


GL_EXT_window_rectangles: OK


 glWindowRectanglesEXT:                                       OK

GL_EXT_x11_sync_object: MISSING


GL_FJ_shader_binary_GCCSO: MISSING


GL_GREMEDY_frame_terminator: MISSING


GL_GREMEDY_string_marker: MISSING


GL_HP_convolution_border_modes: MISSING


GL_HP_image_transform: MISSING


GL_HP_occlusion_test: MISSING


GL_HP_texture_lighting: MISSING


GL_IBM_cull_vertex: MISSING


GL_IBM_multimode_draw_arrays: OK


 glMultiModeDrawArraysIBM:                                    OK
 glMultiModeDrawElementsIBM:                                  OK

GL_IBM_rasterpos_clip: OK


GL_IBM_static_data: MISSING


GL_IBM_texture_mirrored_repeat: OK


GL_IBM_vertex_array_lists: MISSING


GL_IMG_bindless_texture: MISSING


GL_IMG_framebuffer_downsample: MISSING


GL_IMG_multisampled_render_to_texture: MISSING


GL_IMG_program_binary: MISSING


GL_IMG_read_format: MISSING


GL_IMG_shader_binary: MISSING


GL_IMG_texture_compression_pvrtc: MISSING


GL_IMG_texture_compression_pvrtc2: MISSING


GL_IMG_texture_env_enhanced_fixed_function: MISSING


GL_IMG_texture_filter_cubic: MISSING


GL_INGR_color_clamp: MISSING


GL_INGR_interlace_read: MISSING


GL_INTEL_blackhole_render: OK


GL_INTEL_conservative_rasterization: MISSING


GL_INTEL_fragment_shader_ordering: MISSING


GL_INTEL_framebuffer_CMAA: MISSING


GL_INTEL_map_texture: MISSING


GL_INTEL_parallel_arrays: MISSING


GL_INTEL_performance_query: MISSING


GL_INTEL_shader_integer_functions2: MISSING


GL_INTEL_texture_scissor: MISSING


GL_KHR_blend_equation_advanced: OK


 glBlendBarrierKHR:                                           OK

GL_KHR_blend_equation_advanced_coherent: MISSING


GL_KHR_context_flush_control: OK


GL_KHR_debug: OK


 glDebugMessageCallback:                                      OK
 glDebugMessageControl:                                       OK
 glDebugMessageInsert:                                        OK
 glGetDebugMessageLog:                                        OK
 glGetObjectLabel:                                            OK
 glGetObjectPtrLabel:                                         OK
 glObjectLabel:                                               OK
 glObjectPtrLabel:                                            OK
 glPopDebugGroup:                                             OK
 glPushDebugGroup:                                            OK

GL_KHR_no_error: OK


GL_KHR_parallel_shader_compile: OK


 glMaxShaderCompilerThreadsKHR:                               OK

GL_KHR_robust_buffer_access_behavior: OK


GL_KHR_robustness: OK


 glGetnUniformfv:                                             OK
 glGetnUniformiv:                                             OK
 glGetnUniformuiv:                                            OK
 glReadnPixels:                                               OK

GL_KHR_shader_subgroup: MISSING


GL_KHR_texture_compression_astc_hdr: MISSING


GL_KHR_texture_compression_astc_ldr: OK


GL_KHR_texture_compression_astc_sliced_3d: OK


GL_KTX_buffer_region: MISSING


GL_MESAX_texture_stack: MISSING


GL_MESA_framebuffer_flip_y: OK


 glFramebufferParameteriMESA:                                 OK
 glGetFramebufferParameterivMESA:                             OK

GL_MESA_pack_invert: OK


GL_MESA_program_binary_formats: MISSING


GL_MESA_resize_buffers: MISSING


GL_MESA_shader_integer_functions: OK


GL_MESA_tile_raster_order: MISSING


GL_MESA_window_pos: OK


 glWindowPos2dMESA:                                           OK
 glWindowPos2dvMESA:                                          OK
 glWindowPos2fMESA:                                           OK
 glWindowPos2fvMESA:                                          OK
 glWindowPos2iMESA:                                           OK
 glWindowPos2ivMESA:                                          OK
 glWindowPos2sMESA:                                           OK
 glWindowPos2svMESA:                                          OK
 glWindowPos3dMESA:                                           OK
 glWindowPos3dvMESA:                                          OK
 glWindowPos3fMESA:                                           OK
 glWindowPos3fvMESA:                                          OK
 glWindowPos3iMESA:                                           OK
 glWindowPos3ivMESA:                                          OK
 glWindowPos3sMESA:                                           OK
 glWindowPos3svMESA:                                          OK
 glWindowPos4dMESA:                                           OK
 glWindowPos4dvMESA:                                          OK
 glWindowPos4fMESA:                                           OK
 glWindowPos4fvMESA:                                          OK
 glWindowPos4iMESA:                                           OK
 glWindowPos4ivMESA:                                          OK
 glWindowPos4sMESA:                                           OK
 glWindowPos4svMESA:                                          OK

GL_MESA_ycbcr_texture: MISSING


GL_NVX_blend_equation_advanced_multi_draw_buffers: MISSING


GL_NVX_conditional_render: MISSING


GL_NVX_gpu_memory_info: OK


GL_NVX_gpu_multicast2: MISSING


GL_NVX_linked_gpu_multicast: MISSING


GL_NVX_progress_fence: MISSING


GL_NV_3dvision_settings: MISSING


GL_NV_EGL_stream_consumer_external: MISSING


GL_NV_alpha_to_coverage_dither_control: OK


 glAlphaToCoverageDitherControlNV:                            OK

GL_NV_bgr: MISSING


GL_NV_bindless_multi_draw_indirect: MISSING


GL_NV_bindless_multi_draw_indirect_count: MISSING


GL_NV_bindless_texture: MISSING


GL_NV_blend_equation_advanced: MISSING


GL_NV_blend_equation_advanced_coherent: MISSING


GL_NV_blend_minmax_factor: MISSING


GL_NV_blend_square: OK


GL_NV_clip_space_w_scaling: MISSING


GL_NV_command_list: MISSING


GL_NV_compute_program5: MISSING


GL_NV_compute_shader_derivatives: OK


GL_NV_conditional_render: OK


 glBeginConditionalRenderNV:                                  OK
 glEndConditionalRenderNV:                                    OK

GL_NV_conservative_raster: MISSING


GL_NV_conservative_raster_dilate: MISSING


GL_NV_conservative_raster_pre_snap: MISSING


GL_NV_conservative_raster_pre_snap_triangles: MISSING


GL_NV_conservative_raster_underestimation: MISSING


GL_NV_copy_buffer: MISSING


GL_NV_copy_depth_to_color: OK


GL_NV_copy_image: OK


 glCopyImageSubDataNV:                                        OK

GL_NV_deep_texture3D: MISSING


GL_NV_depth_buffer_float: MISSING


GL_NV_depth_clamp: OK


GL_NV_depth_nonlinear: MISSING


GL_NV_depth_range_unclamped: MISSING


GL_NV_draw_buffers: MISSING


GL_NV_draw_instanced: MISSING


GL_NV_draw_texture: MISSING


GL_NV_draw_vulkan_image: MISSING


GL_NV_evaluators: MISSING


GL_NV_explicit_attrib_location: MISSING


GL_NV_explicit_multisample: MISSING


GL_NV_fbo_color_attachments: MISSING


GL_NV_fence: MISSING


GL_NV_fill_rectangle: MISSING


GL_NV_float_buffer: MISSING


GL_NV_fog_distance: OK


GL_NV_fragment_coverage_to_color: MISSING


GL_NV_fragment_program: MISSING


GL_NV_fragment_program2: MISSING


GL_NV_fragment_program4: MISSING


GL_NV_fragment_program_option: MISSING


GL_NV_fragment_shader_barycentric: MISSING


GL_NV_fragment_shader_interlock: MISSING


GL_NV_framebuffer_blit: MISSING


GL_NV_framebuffer_mixed_samples: MISSING


GL_NV_framebuffer_multisample: MISSING


GL_NV_framebuffer_multisample_coverage: MISSING


GL_NV_generate_mipmap_sRGB: MISSING


GL_NV_geometry_program4: MISSING


GL_NV_geometry_shader4: MISSING


GL_NV_geometry_shader_passthrough: MISSING


GL_NV_gpu_multicast: MISSING


GL_NV_gpu_program4: MISSING


GL_NV_gpu_program5: MISSING


GL_NV_gpu_program5_mem_extended: MISSING


GL_NV_gpu_program_fp64: MISSING


GL_NV_gpu_shader5: MISSING


GL_NV_half_float: OK


 glColor3hNV:                                                 OK
 glColor3hvNV:                                                OK
 glColor4hNV:                                                 OK
 glColor4hvNV:                                                OK
 glFogCoordhNV:                                               OK
 glFogCoordhvNV:                                              OK
 glMultiTexCoord1hNV:                                         OK
 glMultiTexCoord1hvNV:                                        OK
 glMultiTexCoord2hNV:                                         OK
 glMultiTexCoord2hvNV:                                        OK
 glMultiTexCoord3hNV:                                         OK
 glMultiTexCoord3hvNV:                                        OK
 glMultiTexCoord4hNV:                                         OK
 glMultiTexCoord4hvNV:                                        OK
 glNormal3hNV:                                                OK
 glNormal3hvNV:                                               OK
 glSecondaryColor3hNV:                                        OK
 glSecondaryColor3hvNV:                                       OK
 glTexCoord1hNV:                                              OK
 glTexCoord1hvNV:                                             OK
 glTexCoord2hNV:                                              OK
 glTexCoord2hvNV:                                             OK
 glTexCoord3hNV:                                              OK
 glTexCoord3hvNV:                                             OK
 glTexCoord4hNV:                                              OK
 glTexCoord4hvNV:                                             OK
 glVertex2hNV:                                                OK
 glVertex2hvNV:                                               OK
 glVertex3hNV:                                                OK
 glVertex3hvNV:                                               OK
 glVertex4hNV:                                                OK
 glVertex4hvNV:                                               OK
 glVertexAttrib1hNV:                                          OK
 glVertexAttrib1hvNV:                                         OK
 glVertexAttrib2hNV:                                          OK
 glVertexAttrib2hvNV:                                         OK
 glVertexAttrib3hNV:                                          OK
 glVertexAttrib3hvNV:                                         OK
 glVertexAttrib4hNV:                                          OK
 glVertexAttrib4hvNV:                                         OK
 glVertexAttribs1hvNV:                                        OK
 glVertexAttribs2hvNV:                                        OK
 glVertexAttribs3hvNV:                                        OK
 glVertexAttribs4hvNV:                                        OK
 glVertexWeighthNV:                                           OK
 glVertexWeighthvNV:                                          OK

GL_NV_image_formats: MISSING


GL_NV_instanced_arrays: MISSING


GL_NV_internalformat_sample_query: MISSING


GL_NV_light_max_exponent: OK


GL_NV_memory_attachment: MISSING


GL_NV_mesh_shader: MISSING


GL_NV_multisample_coverage: MISSING


GL_NV_multisample_filter_hint: MISSING


GL_NV_non_square_matrices: MISSING


GL_NV_occlusion_query: MISSING


GL_NV_pack_subimage: MISSING


GL_NV_packed_depth_stencil: OK


GL_NV_packed_float: MISSING


GL_NV_packed_float_linear: MISSING


GL_NV_parameter_buffer_object: MISSING


GL_NV_parameter_buffer_object2: MISSING


GL_NV_path_rendering: MISSING


GL_NV_path_rendering_shared_edge: MISSING


GL_NV_pixel_buffer_object: MISSING


GL_NV_pixel_data_range: MISSING


GL_NV_platform_binary: MISSING


GL_NV_point_sprite: MISSING


GL_NV_polygon_mode: MISSING


GL_NV_present_video: MISSING


GL_NV_primitive_restart: OK


 glPrimitiveRestartIndexNV:                                   OK
 glPrimitiveRestartNV:                                        OK

GL_NV_query_resource_tag: MISSING


GL_NV_read_buffer: MISSING


GL_NV_read_buffer_front: MISSING


GL_NV_read_depth: MISSING


GL_NV_read_depth_stencil: MISSING


GL_NV_read_stencil: MISSING


GL_NV_register_combiners: MISSING


GL_NV_register_combiners2: MISSING


GL_NV_representative_fragment_test: MISSING


GL_NV_robustness_video_memory_purge: MISSING


GL_NV_sRGB_formats: MISSING


GL_NV_sample_locations: MISSING


GL_NV_sample_mask_override_coverage: MISSING


GL_NV_scissor_exclusive: MISSING


GL_NV_shader_atomic_counters: MISSING


GL_NV_shader_atomic_float: MISSING


GL_NV_shader_atomic_float64: MISSING


GL_NV_shader_atomic_fp16_vector: MISSING


GL_NV_shader_atomic_int64: OK


GL_NV_shader_buffer_load: MISSING


GL_NV_shader_noperspective_interpolation: MISSING


GL_NV_shader_storage_buffer_object: MISSING


GL_NV_shader_subgroup_partitioned: MISSING


GL_NV_shader_texture_footprint: MISSING


GL_NV_shader_thread_group: MISSING


GL_NV_shader_thread_shuffle: MISSING


GL_NV_shading_rate_image: MISSING


GL_NV_shadow_samplers_array: MISSING


GL_NV_shadow_samplers_cube: MISSING


GL_NV_stereo_view_rendering: MISSING


GL_NV_tessellation_program5: MISSING


GL_NV_texgen_emboss: MISSING


GL_NV_texgen_reflection: OK


GL_NV_texture_array: MISSING


GL_NV_texture_barrier: OK


 glTextureBarrierNV:                                          OK

GL_NV_texture_border_clamp: MISSING


GL_NV_texture_compression_latc: MISSING


GL_NV_texture_compression_s3tc: MISSING


GL_NV_texture_compression_s3tc_update: MISSING


GL_NV_texture_compression_vtc: MISSING


GL_NV_texture_env_combine4: OK


GL_NV_texture_expand_normal: MISSING


GL_NV_texture_multisample: MISSING


GL_NV_texture_npot_2D_mipmap: MISSING


GL_NV_texture_rectangle: OK


GL_NV_texture_rectangle_compressed: MISSING


GL_NV_texture_shader: MISSING


GL_NV_texture_shader2: MISSING


GL_NV_texture_shader3: MISSING


GL_NV_transform_feedback: MISSING


GL_NV_transform_feedback2: MISSING


GL_NV_uniform_buffer_unified_memory: MISSING


GL_NV_vdpau_interop: OK


 glVDPAUFiniNV:                                               OK
 glVDPAUGetSurfaceivNV:                                       OK
 glVDPAUInitNV:                                               OK
 glVDPAUIsSurfaceNV:                                          OK
 glVDPAUMapSurfacesNV:                                        OK
 glVDPAURegisterOutputSurfaceNV:                              OK
 glVDPAURegisterVideoSurfaceNV:                               OK
 glVDPAUSurfaceAccessNV:                                      OK
 glVDPAUUnmapSurfacesNV:                                      OK
 glVDPAUUnregisterSurfaceNV:                                  OK

GL_NV_vdpau_interop2: MISSING


GL_NV_vertex_array_range: MISSING


GL_NV_vertex_array_range2: MISSING


GL_NV_vertex_attrib_integer_64bit: MISSING


GL_NV_vertex_buffer_unified_memory: MISSING


GL_NV_vertex_program: MISSING


GL_NV_vertex_program1_1: MISSING


GL_NV_vertex_program2: MISSING


GL_NV_vertex_program2_option: MISSING


GL_NV_vertex_program3: MISSING


GL_NV_vertex_program4: MISSING


GL_NV_video_capture: MISSING


GL_NV_viewport_array: MISSING


GL_NV_viewport_array2: MISSING


GL_NV_viewport_swizzle: MISSING


GL_OES_EGL_image: OK


 glEGLImageTargetRenderbufferStorageOES:                      OK
 glEGLImageTargetTexture2DOES:                                OK

GL_OES_EGL_image_external: MISSING


GL_OES_EGL_image_external_essl3: MISSING


GL_OES_blend_equation_separate: MISSING


GL_OES_blend_func_separate: MISSING


GL_OES_blend_subtract: MISSING


GL_OES_byte_coordinates: MISSING


GL_OES_compressed_ETC1_RGB8_texture: MISSING


GL_OES_compressed_paletted_texture: MISSING


GL_OES_copy_image: MISSING


GL_OES_depth24: MISSING


GL_OES_depth32: MISSING


GL_OES_depth_texture: MISSING


GL_OES_depth_texture_cube_map: MISSING


GL_OES_draw_buffers_indexed: MISSING


GL_OES_draw_texture: MISSING


GL_OES_element_index_uint: MISSING


GL_OES_extended_matrix_palette: MISSING


GL_OES_fbo_render_mipmap: MISSING


GL_OES_fragment_precision_high: MISSING


GL_OES_framebuffer_object: MISSING


GL_OES_geometry_point_size: MISSING


GL_OES_geometry_shader: MISSING


GL_OES_get_program_binary: MISSING


GL_OES_gpu_shader5: MISSING


GL_OES_mapbuffer: MISSING


GL_OES_matrix_get: MISSING


GL_OES_matrix_palette: MISSING


GL_OES_packed_depth_stencil: MISSING


GL_OES_point_size_array: MISSING


GL_OES_point_sprite: MISSING


GL_OES_read_format: OK


GL_OES_required_internalformat: MISSING


GL_OES_rgb8_rgba8: MISSING


GL_OES_sample_shading: MISSING


GL_OES_sample_variables: MISSING


GL_OES_shader_image_atomic: MISSING


GL_OES_shader_io_blocks: MISSING


GL_OES_shader_multisample_interpolation: MISSING


GL_OES_single_precision: MISSING


GL_OES_standard_derivatives: MISSING


GL_OES_stencil1: MISSING


GL_OES_stencil4: MISSING


GL_OES_stencil8: MISSING


GL_OES_surfaceless_context: MISSING


GL_OES_tessellation_point_size: MISSING


GL_OES_tessellation_shader: MISSING


GL_OES_texture_3D: MISSING


GL_OES_texture_border_clamp: MISSING


GL_OES_texture_buffer: MISSING


GL_OES_texture_compression_astc: MISSING


GL_OES_texture_cube_map: MISSING


GL_OES_texture_cube_map_array: MISSING


GL_OES_texture_env_crossbar: MISSING


GL_OES_texture_mirrored_repeat: MISSING


GL_OES_texture_npot: MISSING


GL_OES_texture_stencil8: MISSING


GL_OES_texture_storage_multisample_2d_array: MISSING


GL_OES_texture_view: MISSING


GL_OES_vertex_array_object: MISSING


GL_OES_vertex_half_float: MISSING


GL_OES_vertex_type_10_10_10_2: MISSING


GL_OML_interlace: MISSING


GL_OML_resample: MISSING


GL_OML_subsample: MISSING


GL_OVR_multiview: MISSING


GL_OVR_multiview2: MISSING


GL_OVR_multiview_multisampled_render_to_texture: MISSING


GL_PGI_misc_hints: MISSING


GL_PGI_vertex_hints: MISSING


GL_QCOM_YUV_texture_gather: MISSING


GL_QCOM_alpha_test: MISSING


GL_QCOM_binning_control: MISSING


GL_QCOM_driver_control: MISSING


GL_QCOM_extended_get: MISSING


GL_QCOM_extended_get2: MISSING


GL_QCOM_framebuffer_foveated: MISSING


GL_QCOM_perfmon_global_mode: MISSING


GL_QCOM_shader_framebuffer_fetch_noncoherent: MISSING


GL_QCOM_shader_framebuffer_fetch_rate: MISSING


GL_QCOM_texture_foveated: MISSING


GL_QCOM_texture_foveated_subsampled_layout: MISSING


GL_QCOM_tiled_rendering: MISSING


GL_QCOM_writeonly_rendering: MISSING


GL_REGAL_ES1_0_compatibility: MISSING


GL_REGAL_ES1_1_compatibility: MISSING


GL_REGAL_enable: MISSING


GL_REGAL_error_string: MISSING


GL_REGAL_extension_query: MISSING


GL_REGAL_log: MISSING


GL_REGAL_proc_address: MISSING


GL_REND_screen_coordinates: MISSING


GL_S3_s3tc: OK


GL_SGIS_clip_band_hint: MISSING


GL_SGIS_color_range: MISSING


GL_SGIS_detail_texture: MISSING


GL_SGIS_fog_function: MISSING


GL_SGIS_generate_mipmap: OK


GL_SGIS_line_texgen: MISSING


GL_SGIS_multisample: MISSING


GL_SGIS_multitexture: MISSING


GL_SGIS_pixel_texture: MISSING


GL_SGIS_point_line_texgen: MISSING


GL_SGIS_shared_multisample: MISSING


GL_SGIS_sharpen_texture: MISSING


GL_SGIS_texture4D: MISSING


GL_SGIS_texture_border_clamp: OK


GL_SGIS_texture_edge_clamp: OK


GL_SGIS_texture_filter4: MISSING


GL_SGIS_texture_lod: OK


GL_SGIS_texture_select: MISSING


GL_SGIX_async: MISSING


GL_SGIX_async_histogram: MISSING


GL_SGIX_async_pixel: MISSING


GL_SGIX_bali_g_instruments: MISSING


GL_SGIX_bali_r_instruments: MISSING


GL_SGIX_bali_timer_instruments: MISSING


GL_SGIX_blend_alpha_minmax: MISSING


GL_SGIX_blend_cadd: MISSING


GL_SGIX_blend_cmultiply: MISSING


GL_SGIX_calligraphic_fragment: MISSING


GL_SGIX_clipmap: MISSING


GL_SGIX_color_matrix_accuracy: MISSING


GL_SGIX_color_table_index_mode: MISSING


GL_SGIX_complex_polar: MISSING


GL_SGIX_convolution_accuracy: MISSING


GL_SGIX_cube_map: MISSING


GL_SGIX_cylinder_texgen: MISSING


GL_SGIX_datapipe: MISSING


GL_SGIX_decimation: MISSING


GL_SGIX_depth_pass_instrument: MISSING


GL_SGIX_depth_texture: MISSING


GL_SGIX_dvc: MISSING


GL_SGIX_flush_raster: MISSING


GL_SGIX_fog_blend: MISSING


GL_SGIX_fog_factor_to_alpha: MISSING


GL_SGIX_fog_layers: MISSING


GL_SGIX_fog_offset: MISSING


GL_SGIX_fog_patchy: MISSING


GL_SGIX_fog_scale: MISSING


GL_SGIX_fog_texture: MISSING


GL_SGIX_fragment_lighting_space: MISSING


GL_SGIX_fragment_specular_lighting: MISSING


GL_SGIX_fragments_instrument: MISSING


GL_SGIX_framezoom: MISSING


GL_SGIX_icc_texture: MISSING


GL_SGIX_igloo_interface: MISSING


GL_SGIX_image_compression: MISSING


GL_SGIX_impact_pixel_texture: MISSING


GL_SGIX_instrument_error: MISSING


GL_SGIX_interlace: MISSING


GL_SGIX_ir_instrument1: MISSING


GL_SGIX_line_quality_hint: MISSING


GL_SGIX_list_priority: MISSING


GL_SGIX_mpeg1: MISSING


GL_SGIX_mpeg2: MISSING


GL_SGIX_nonlinear_lighting_pervertex: MISSING


GL_SGIX_nurbs_eval: MISSING


GL_SGIX_occlusion_instrument: MISSING


GL_SGIX_packed_6bytes: MISSING


GL_SGIX_pixel_texture: MISSING


GL_SGIX_pixel_texture_bits: MISSING


GL_SGIX_pixel_texture_lod: MISSING


GL_SGIX_pixel_tiles: MISSING


GL_SGIX_polynomial_ffd: MISSING


GL_SGIX_quad_mesh: MISSING


GL_SGIX_reference_plane: MISSING


GL_SGIX_resample: MISSING


GL_SGIX_scalebias_hint: MISSING


GL_SGIX_shadow: MISSING


GL_SGIX_shadow_ambient: MISSING


GL_SGIX_slim: MISSING


GL_SGIX_spotlight_cutoff: MISSING


GL_SGIX_sprite: MISSING


GL_SGIX_subdiv_patch: MISSING


GL_SGIX_subsample: MISSING


GL_SGIX_tag_sample_buffer: MISSING


GL_SGIX_texture_add_env: MISSING


GL_SGIX_texture_coordinate_clamp: MISSING


GL_SGIX_texture_lod_bias: MISSING


GL_SGIX_texture_mipmap_anisotropic: MISSING


GL_SGIX_texture_multi_buffer: MISSING


GL_SGIX_texture_phase: MISSING


GL_SGIX_texture_range: MISSING


GL_SGIX_texture_scale_bias: MISSING


GL_SGIX_texture_supersample: MISSING


GL_SGIX_vector_ops: MISSING


GL_SGIX_vertex_array_object: MISSING


GL_SGIX_vertex_preclip: MISSING


GL_SGIX_vertex_preclip_hint: MISSING


GL_SGIX_ycrcb: MISSING


GL_SGIX_ycrcb_subsample: MISSING


GL_SGIX_ycrcba: MISSING


GL_SGI_color_matrix: MISSING


GL_SGI_color_table: MISSING


GL_SGI_complex: MISSING


GL_SGI_complex_type: MISSING


GL_SGI_fft: MISSING


GL_SGI_texture_color_table: MISSING


GL_SUNX_constant_data: MISSING


GL_SUN_convolution_border_modes: MISSING


GL_SUN_global_alpha: MISSING


GL_SUN_mesh_array: MISSING


GL_SUN_read_video_pixels: MISSING


GL_SUN_slice_accum: MISSING


GL_SUN_triangle_list: MISSING


GL_SUN_vertex: MISSING


GL_VIV_shader_binary: MISSING


GL_WIN_phong_shading: MISSING


GL_WIN_scene_markerXXX: MISSING


GL_WIN_specular_fog: MISSING


GL_WIN_swap_hint: MISSING


GLX_VERSION_1_2: OK


 glXGetCurrentDisplay:                                        OK

GLX_VERSION_1_3: OK


 glXChooseFBConfig:                                           OK
 glXCreateNewContext:                                         OK
 glXCreatePbuffer:                                            OK
 glXCreatePixmap:                                             OK
 glXCreateWindow:                                             OK
 glXDestroyPbuffer:                                           OK
 glXDestroyPixmap:                                            OK
 glXDestroyWindow:                                            OK
 glXGetCurrentReadDrawable:                                   OK
 glXGetFBConfigAttrib:                                        OK
 glXGetFBConfigs:                                             OK
 glXGetSelectedEvent:                                         OK
 glXGetVisualFromFBConfig:                                    OK
 glXMakeContextCurrent:                                       OK
 glXQueryContext:                                             OK
 glXQueryDrawable:                                            OK
 glXSelectEvent:                                              OK

GLX_VERSION_1_4: OK


GLX_3DFX_multisample: MISSING


GLX_AMD_gpu_association: MISSING


GLX_ARB_context_flush_control: OK


GLX_ARB_create_context: OK


 glXCreateContextAttribsARB:                                  OK

GLX_ARB_create_context_no_error: OK


GLX_ARB_create_context_profile: OK


GLX_ARB_create_context_robustness: OK


GLX_ARB_fbconfig_float: OK


GLX_ARB_framebuffer_sRGB: OK


GLX_ARB_get_proc_address: OK


GLX_ARB_multisample: OK


GLX_ARB_robustness_application_isolation: MISSING


GLX_ARB_robustness_share_group_isolation: MISSING


GLX_ARB_vertex_buffer_object: MISSING


GLX_ATI_pixel_format_float: OK


GLX_ATI_render_texture: MISSING


GLX_EXT_buffer_age: OK


GLX_EXT_context_priority: MISSING


GLX_EXT_create_context_es2_profile: OK


GLX_EXT_create_context_es_profile: OK


GLX_EXT_fbconfig_packed_float: OK


GLX_EXT_framebuffer_sRGB: OK


GLX_EXT_import_context: OK


 glXFreeContextEXT:                                           OK
 glXGetContextIDEXT:                                          OK
 glXGetCurrentDisplayEXT:                                     OK
 glXImportContextEXT:                                         OK
 glXQueryContextInfoEXT:                                      OK

GLX_EXT_libglvnd: MISSING


GLX_EXT_no_config_context: OK


GLX_EXT_scene_marker: MISSING


GLX_EXT_stereo_tree: MISSING


GLX_EXT_swap_control: OK


 glXSwapIntervalEXT:                                          OK

GLX_EXT_swap_control_tear: OK


GLX_EXT_texture_from_pixmap: OK


 glXBindTexImageEXT:                                          OK
 glXReleaseTexImageEXT:                                       OK

GLX_EXT_visual_info: OK


GLX_EXT_visual_rating: OK


GLX_INTEL_swap_event: OK


GLX_MESA_agp_offset: MISSING


GLX_MESA_copy_sub_buffer: OK


 glXCopySubBufferMESA:                                        OK

GLX_MESA_pixmap_colormap: MISSING


GLX_MESA_query_renderer: OK


 glXQueryCurrentRendererIntegerMESA:                          OK
 glXQueryCurrentRendererStringMESA:                           OK
 glXQueryRendererIntegerMESA:                                 OK
 glXQueryRendererStringMESA:                                  OK

GLX_MESA_release_buffers: MISSING


GLX_MESA_set_3dfx_mode: MISSING


GLX_MESA_swap_control: OK


 glXGetSwapIntervalMESA:                                      OK
 glXSwapIntervalMESA:                                         OK

GLX_NV_copy_buffer: MISSING


GLX_NV_copy_image: MISSING


GLX_NV_delay_before_swap: MISSING


GLX_NV_float_buffer: OK


GLX_NV_multigpu_context: MISSING


GLX_NV_multisample_coverage: MISSING


GLX_NV_present_video: MISSING


GLX_NV_robustness_video_memory_purge: MISSING


GLX_NV_swap_group: MISSING


GLX_NV_vertex_array_range: MISSING


GLX_NV_video_capture: MISSING


GLX_NV_video_out: MISSING


GLX_OML_swap_method: MISSING


GLX_OML_sync_control: OK


 glXGetMscRateOML:                                            OK
 glXGetSyncValuesOML:                                         OK
 glXSwapBuffersMscOML:                                        OK
 glXWaitForMscOML:                                            OK
 glXWaitForSbcOML:                                            OK

GLX_SGIS_blended_overlay: MISSING


GLX_SGIS_color_range: MISSING


GLX_SGIS_multisample: OK


GLX_SGIS_shared_multisample: MISSING


GLX_SGIX_fbconfig: OK


 glXChooseFBConfigSGIX:                                       OK
 glXCreateContextWithConfigSGIX:                              OK
 glXCreateGLXPixmapWithConfigSGIX:                            OK
 glXGetFBConfigAttribSGIX:                                    OK
 glXGetFBConfigFromVisualSGIX:                                OK
 glXGetVisualFromFBConfigSGIX:                                OK

GLX_SGIX_hyperpipe: MISSING


GLX_SGIX_pbuffer: OK


 glXCreateGLXPbufferSGIX:                                     OK
 glXDestroyGLXPbufferSGIX:                                    OK
 glXGetSelectedEventSGIX:                                     OK
 glXQueryGLXPbufferSGIX:                                      OK
 glXSelectEventSGIX:                                          OK

GLX_SGIX_swap_barrier: MISSING


GLX_SGIX_swap_group: MISSING


GLX_SGIX_video_resize: MISSING


GLX_SGIX_visual_select_group: OK


GLX_SGI_cushion: MISSING


GLX_SGI_make_current_read: OK


 glXGetCurrentReadDrawableSGI:                                OK
 glXMakeCurrentReadSGI:                                       OK

GLX_SGI_swap_control: OK


 glXSwapIntervalSGI:                                          OK

GLX_SGI_video_sync: OK


 glXGetVideoSyncSGI:                                          OK
 glXWaitVideoSyncSGI:                                         OK

GLX_SUN_get_transparent_index: MISSING


GLX_SUN_video_resize: MISSING


Asked by tyzyrp+aper34o1djrfc 2 hours ago

Last reply by tyzyrp+aper34o1djrfc 2 hours ago

Input fields cannot be clicked in IFRAME

Dear friends, Update on the question below. Attached you will find data about my system. For a better understanding I have created this video. https://cloud.haller.fami… (read more)

Dear friends,

Update on the question below. Attached you will find data about my system.

For a better understanding I have created this video. https://cloud.haller.family/s/Zyt9DFoCnFwtgn8

Description of the video: From the form I call up the homepage ostseesattel.com. Then I click on the guestbook form. Unfortunately you cannot see the pointer. There is no reaction.

Then I change the tab back and forth. Now the guestbook can be clicked on.

Why is that?

Kind regards Uwe


Dear friends,

I am using Firefox Browser 127.0.2 (64-bit) on a PC.

Sometimes it happens that an input field on a page in an IFRAME cannot be clicked. The buttons work, but you can't enter anything in the text field.

Only when I press in the address bar and then in the text field, now I can enter text in the text field.

Example page https://www.fantastic-food.ch Then click on the "Feedbacks" link.

Does anyone have an idea?

Kind regards Uwe

Translated with DeepL.com (free version)

Asked by haller-mtl 1 month ago

Forms and commercial sites not working

Lenovo Thinkpad X260 running Linux Mint 22. Firefox for Linux Mint mint-001-1.0 Version 128.0.3(64) Hi, I'm having a lot of problems with forms, and also on commercial s… (read more)

Lenovo Thinkpad X260 running Linux Mint 22. Firefox for Linux Mint mint-001-1.0 Version 128.0.3(64)

Hi, I'm having a lot of problems with forms, and also on commercial sites when I'm trying to purchase items. The buttons are not working, I'm unable to scroll through subsections of a form and drop down boxes are appearing behind other parts of the forms.

It's been doing this for about a month now, I was hoping that a patch would have been released by now to sort the problem. Even this form doesn't work properly. the contact me button doesn't work.

Regards Andy,

Asked by hodgettsandrew 1 day ago

In Ubuntu, the Print to PDF printer does not work

When I try to print and use the "print to pdf" printer, the save button does nothing. I can print to my printer, but I cannot create pdf's. I am using Firefox 129.0 and U… (read more)

When I try to print and use the "print to pdf" printer, the save button does nothing. I can print to my printer, but I cannot create pdf's. I am using Firefox 129.0 and Ubuntu 22.04.4 LTS

Asked by Jason 2 days ago

Last reply by thepillenwerfer 2 days ago

fails to update new releases

For a number of months, I have not been able to update firefox to my Linux system. I download it and opened the downloaded file, opened various files, but nothing happen… (read more)

For a number of months, I have not been able to update firefox to my Linux system. I download it and opened the downloaded file, opened various files, but nothing happens. I have tried using various methods to download and update it, but I continue to get a message that update is available. I'm currently using 121.0.1. I have a number of download files in my download folder, such as..."/home/jim/Downloads/firefox-128.0(1).tar.bz2" I tried to uninstall and reinstall "How to remove Mozilla Firefox from Ubuntu"

   sudo apt remove firefox.
   sudo rm -Rf /usr/bin/firefox.
   sudo rm -Rf /usr/loca/firefox.
   sudo snap remove firefox.

and then this "Install Firefox" First, add the Mozilla signing key $ sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 6DCF7707EBC211F. And then install the latest version of Firefox with this command: $ sudo apt install firefox. These commands seem to complete normally, but I continue to get "update available" messages. I give up. I've done everything I can think of. Help would be greatly appreaciated. Jim

Asked by jmdantone 2 days ago

Firefox on Ubuntu MATE

If watching any video in full screen, upon restoring Firefox back to "normal view" the entire program changes its position on my monitor. In regular mode (IE; not full sc… (read more)

If watching any video in full screen, upon restoring Firefox back to "normal view" the entire program changes its position on my monitor. In regular mode (IE; not full screen) the position of the program on the screen - flush with my top and bottom panels - but NOT full screen is unaffected when closing and re-opening Firefox. The change in screen position is only when going from full screen view to non-full screen mode. OS: Ubuntu MATE 22.04.4 LTS 64 bit Firefox Ver: 115.14.0 ESR 64bit

Hopefully someone can help. I will post this in the Ubuntu MATE community forum as well.

Cheers.

Asked by Avigazed 2 days ago

How to KEEP Firefox from REVERTING Alt bringing up main menu

See this topic: https://support.mozilla.org/en-US/questions/1278533#question-reply Pressing Alt in Firefox in Linux (Ubuntu/Kubuntu/Linux Mint 22.xx) brings up a top men… (read more)

See this topic: https://support.mozilla.org/en-US/questions/1278533#question-reply

Pressing Alt in Firefox in Linux (Ubuntu/Kubuntu/Linux Mint 22.xx) brings up a top menu, which is hugely annoying as I'm always trying to to a window action if I'm pressing Alt.

The suggested solution is to go to about:config and change ui.key.menuAccessKeyFocuses to "false".

But this keeps reverting itself. (Between every other reboot?). Alt will again bring up this menu.

How can I permanently disable this shortcut?

Asked by Petter Jakob 2 weeks ago

Last reply by Petter Jakob 2 days ago

Firefox password manager does not work on Twitter

Don't know where to report this, so doing it here. When trying to sign in on Twitter (https://x.com/i/flow/login) using the Firefox password manager, it does not show or… (read more)

Don't know where to report this, so doing it here.

When trying to sign in on Twitter (https://x.com/i/flow/login) using the Firefox password manager, it does not show or give a prompt to input Username/Email address. The password input works fine, just not the first prompt (Username/Email address). The only thing it shows it Firefox Relay.

Asked by ChrisIsEditing 2 days ago

Problem with Picture-in-Picture Functionality

Hi everyone, I use Firefox as my primary browser for several reasons, but the main one is because it has the best Picture-in-Picture (PiP) feature. However, I no longer … (read more)

Hi everyone,

I use Firefox as my primary browser for several reasons, but the main one is because it has the best Picture-in-Picture (PiP) feature. However, I no longer use Windows and have encountered problems with it on various Linux distributions (Ubuntu, Fedora, Debian...). Currently, I'm only using Fedora 40, and the problem persists.

The issue is that when I click on the PiP icon, it activates normally, but when I switch windows or minimize and then maximize Firefox again, the video disappears.

I will attach some screenshots to clarify the issue.

I would like to know if there is any way to resolve this. I’ve already reset the settings, cleared the cache, and tested different installation methods (software store, .tar.bz file, apt, dnf, snap). I’ve tried troubleshooting mode and even installed the Developer Edition, but the problem persists. I’m wondering if this is an issue with the Linux version of Firefox.

Thank you.

Asked by caiochaves0610 2 weeks ago

Last reply by jonzn4SUSE 2 days ago

How can I make the detaching of tabs into a new window when tags are dragged less sensitive, and/or turn it off?

I frequently have the problem of accidentally detaching tabs when I am trying to drag them left and right to reorder them. The interface seems more sensitive than I would… (read more)

I frequently have the problem of accidentally detaching tabs when I am trying to drag them left and right to reorder them. The interface seems more sensitive than I would like. The unwanted detaching of tabs happens to me many times a day and is jarring and causes me to lose a lot of time trying to put the tabs back. I would like the interface to be less sensitive, i.e. to make me drag it much farther up or down in order to detach the tab. If the feature to fine-tune the sensitivity of the tab-break-off is not implemented, I want the ability to turn it off, so that I can reorder tabs by dragging them left and right without having to worry about them detaching.

I searched and found an 8-year-old request from another user for the same thing, and it had been closed, and linking the user to third-party extensions adding this functionality. However, the extensions were not monitored by Mozilla for security.

This was a non-solution to me. I want this solution either to be built-into the browser, or to be offered in an extension that is monitored for security by the official team.

Asked by Alex Zorach 3 days ago

Last reply by cor-el 3 days ago

Showing empty box when hover tabs

Hi, so I've "Show an image preview when you hover on a tab" setting under Tabs section "Off". Preview is not showing but instead there is am empty box like on attached im… (read more)

Hi, so I've "Show an image preview when you hover on a tab" setting under Tabs section "Off". Preview is not showing but instead there is am empty box like on attached image. I couldn't find any other option to turn that off also.

I'm using latest firefox nightly release.

Asked by moonlitgrace 3 days ago

Last reply by jonzn4SUSE 3 days ago

  • Solved

deleting search suggestions in site-specific searches

I have noticed that on certain websites which have site search boxes on their webpages (e.g. reddit, tvtropes), if I click in the box to type a search term, it will displ… (read more)

I have noticed that on certain websites which have site search boxes on their webpages (e.g. reddit, tvtropes), if I click in the box to type a search term, it will display about five suggestions which I have searched in the long-distant past in some context which I no longer recall. I generally would prefer suggestions not to show up in the first place, and I don't know why these specific terms are the specific ones which show up. Since this issue happens with site-specific search engines, rather than the search engine associated with the address bar, I'm unsure how to delete these suggestions. I normally browse in private windows, and on the rare occasion that I don't, I usually delete my history, and am unsure how the suggestions came to persist, and to persist only in the context I describe? If anyone can help, I'd be thankful.

Asked by owendombert 4 days ago

Answered by cor-el 4 days ago